Add Firestrom generator (incomplete)
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@@ -351,6 +351,10 @@ actor-gaplug =
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.produceactorpower-name = Hunter Seeker
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.produceactorpower-name = Hunter Seeker
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.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
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.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
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actor-gafire =
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.name = Firestrom Generator
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.description = Building that grants access to Firestrom device.
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actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
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actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
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actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
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actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
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@@ -760,3 +760,59 @@ GAPLUG4:
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Type: plug.droppod
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Type: plug.droppod
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Power:
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Power:
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Amount: -20
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Amount: -20
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GAFIRE:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^3x2Shape
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Buildable:
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BuildPaletteOrder: 190
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Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
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Queue: Building
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Description: actor-gafire.description
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Valued:
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Cost: 1500
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Tooltip:
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Name: actor-gafire.name
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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RevealsShroud:
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Range: 6c0
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MaxHeightDelta: 3
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Health:
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HP: 100000
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WithIdleOverlay@lights:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: true
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WithIdleOverlay@lights-bright:
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RequiresCondition: !build-incomplete && !empdisable && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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WithSwitchableOverlay@active-nobright:
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RequiresCondition: !build-incomplete
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EnabledSequence: active
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SwitchingSequence: switching
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DisabledSequence: disabled
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PauseOnCondition: empdisable || disabled
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Palette: player-nobright
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IsPlayerPalette: true
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SwitchingLevel: 20
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SwitchingLevelOnSpawn: 20
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WithSwitchableOverlay@active-bright:
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RequiresCondition: !build-incomplete
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EnabledSequence: active-bright
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PauseOnCondition: empdisable || disabled
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Palette: bright
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IsDecoration: true
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SwitchingLevel: 20
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SwitchingLevelOnSpawn: 20
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Power:
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Amount: -100
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ProvidesPrerequisite@buildingname:
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RequiresBuildableArea:
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AreaTypes: building
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -3149,3 +3149,70 @@ gaplug4:
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Tick: 120
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Tick: 120
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icon:
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icon:
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Filename: rad1icon.shp
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Filename: rad1icon.shp
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gafire:
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Defaults:
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TilesetFilenames:
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TEMPERATE: gtfire.shp
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SNOW: gafire.shp
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Offset: -12, -30, 30
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idle:
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ShadowStart: 3
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damaged-idle:
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Start: 1
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ShadowStart: 4
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dead:
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Start: 2
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ShadowStart: 5
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Tick: 400
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active-bright:
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TilesetFilenames:
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TEMPERATE: gtfire_b.shp
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SNOW: gafire_b.shp
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Length: 16
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IgnoreWorldTint: True
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active:
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TilesetFilenames:
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TEMPERATE: gtfire_a.shp
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SNOW: gafire_a.shp
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Start: 19
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disabled:
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TilesetFilenames:
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TEMPERATE: gtfire_a.shp
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SNOW: gafire_a.shp
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Start: 0
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switching:
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TilesetFilenames:
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TEMPERATE: gtfire_a.shp
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SNOW: gafire_a.shp
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Length: 20
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idle-lights:
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TilesetFilenames:
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TEMPERATE: gtfire_c.shp
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SNOW: gafire_c.shp
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Length: 6
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Tick: 200
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idle-lights-bright:
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TilesetFilenames:
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TEMPERATE: gtfire_c.shp
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SNOW: gafire_c.shp
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Length: 6
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Tick: 240
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IgnoreWorldTint: True
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make:
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TilesetFilenames:
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TEMPERATE: gtfiremk.shp
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SNOW: gafiremk.shp
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Length: 15
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ShadowStart: 17
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emp-overlay:
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Filename: emp_fx01.shp
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TilesetFilenames:
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Length: *
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Offset: 0, 0
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ZOffset: 512
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IgnoreWorldTint: True
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icon:
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Filename: fsdicon.shp
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TilesetFilenames:
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Offset: 0, 0
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