@@ -520,10 +520,10 @@ Actors:
|
||||
Location: 11,52
|
||||
Owner: Neutral
|
||||
GDIReinforcementsEntry: waypoint
|
||||
Location: 7, 50
|
||||
Location: 7,50
|
||||
Owner: Neutral
|
||||
Auto1Trigger: waypoint
|
||||
Location: 52, 47
|
||||
Location: 52,47
|
||||
Owner: Neutral
|
||||
NodHeliEntry: waypoint
|
||||
Location: 41,23
|
||||
@@ -561,6 +561,7 @@ Rules:
|
||||
-GiveCashCrateAction:
|
||||
-ExplodeCrateAction@fire:
|
||||
-CloakCrateAction:
|
||||
ScriptTriggers:
|
||||
|
||||
Sequences:
|
||||
|
||||
|
||||
@@ -993,8 +993,8 @@ Rules:
|
||||
PlayMusicOnMapLoad:
|
||||
Music: map1
|
||||
Loop: true
|
||||
LuaScriptInterface:
|
||||
LuaScripts: shellmap.lua
|
||||
LuaScript:
|
||||
Scripts: shellmap.lua
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: MENU_BACKGROUND
|
||||
LST:
|
||||
|
||||
@@ -5,15 +5,14 @@ speed = 5
|
||||
Tick = function()
|
||||
ticks = ticks + 1
|
||||
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
|
||||
OpenRA.SetViewportCenterPosition(WPos.op_Addition(viewportOrigin, WVec.New(-15360 * math.sin(t), 4096 * math.cos(t))))
|
||||
Camera.Position = viewportOrigin + WVec.New(-15360 * math.sin(t), 4096 * math.cos(t), 0)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
viewportOrigin = OpenRA.GetViewportCenterPosition()
|
||||
CreateUnitsInTransport(lst1, { "htnk" });
|
||||
CreateUnitsInTransport(lst2, { "mcv" });
|
||||
CreateUnitsInTransport(lst3, { "htnk" });
|
||||
|
||||
viewportOrigin = Camera.Position
|
||||
LoadTransport(lst1, "htnk")
|
||||
LoadTransport(lst2, "mcv")
|
||||
LoadTransport(lst3, "htnk")
|
||||
local units = { boat1, boat2, boat3, boat4, lst1, lst2, lst3}
|
||||
for i, unit in ipairs(units) do
|
||||
LoopTrack(unit, CPos.New(8, unit.Location.Y), CPos.New(87, unit.Location.Y))
|
||||
@@ -21,17 +20,11 @@ WorldLoaded = function()
|
||||
end
|
||||
|
||||
LoopTrack = function(actor, left, right)
|
||||
Actor.ScriptedMove(actor, left)
|
||||
Actor.Teleport(actor, right)
|
||||
Actor.CallFunc(actor, function() LoopTrack(actor, left, right) end)
|
||||
actor.ScriptedMove(left)
|
||||
actor.Teleport(right)
|
||||
actor.CallFunc(function() LoopTrack(actor, left, right) end)
|
||||
end
|
||||
|
||||
CreateUnitsInTransport = function(transport, passengerNames)
|
||||
local cargo = Actor.Trait(transport, "Cargo")
|
||||
local owner = Actor.Owner(transport)
|
||||
local facing = Actor.Facing(transport)
|
||||
|
||||
for i, passengerName in ipairs(passengerNames) do
|
||||
cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner, Facing = { facing, "Int32" } }))
|
||||
end
|
||||
LoadTransport = function(transport, passenger)
|
||||
transport.LoadPassenger(Actor.Create(passenger, false, { Owner = transport.Owner, Facing = transport.Facing }))
|
||||
end
|
||||
@@ -42,6 +42,7 @@
|
||||
UncloakSound: trans1.aud
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
@@ -90,6 +91,7 @@
|
||||
UncloakSound: trans1.aud
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Helicopter:
|
||||
AppearsOnRadar:
|
||||
@@ -122,6 +124,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
@@ -183,6 +186,7 @@
|
||||
LuaScriptEvents:
|
||||
DetectCloaked:
|
||||
Range: 1
|
||||
ScriptTriggers:
|
||||
|
||||
^CivInfantry:
|
||||
Inherits: ^Infantry
|
||||
@@ -261,6 +265,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
@@ -280,6 +285,7 @@
|
||||
Huntable:
|
||||
AttackMove:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
@@ -305,6 +311,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Building:
|
||||
AppearsOnRadar:
|
||||
@@ -348,6 +355,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^BaseBuilding:
|
||||
Inherits: ^Building
|
||||
@@ -389,6 +397,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^TechBuilding:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -429,6 +438,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -460,6 +470,7 @@
|
||||
BodyOrientation:
|
||||
FrozenUnderFog:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Tree:
|
||||
Tooltip:
|
||||
@@ -484,6 +495,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^TibTree:
|
||||
Tooltip:
|
||||
@@ -520,6 +532,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Husk:
|
||||
Health:
|
||||
@@ -545,6 +558,7 @@
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
DisabledOverlay:
|
||||
ScriptTriggers:
|
||||
|
||||
^HelicopterHusk:
|
||||
Inherits: ^Husk
|
||||
@@ -573,4 +587,5 @@
|
||||
DestroyedSound: xplobig4.aud
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
@@ -79,6 +80,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Husk:
|
||||
Health:
|
||||
@@ -107,6 +109,7 @@
|
||||
TransformOnCapture:
|
||||
ForceHealthPercentage: 25
|
||||
DisabledOverlay:
|
||||
ScriptTriggers:
|
||||
|
||||
^TowerHusk:
|
||||
Health:
|
||||
@@ -126,6 +129,7 @@
|
||||
Types: Husk
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^AircraftHusk:
|
||||
Inherits: ^Husk
|
||||
@@ -190,6 +194,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
@@ -214,6 +219,7 @@
|
||||
Huntable:
|
||||
AttackMove:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
@@ -270,3 +276,5 @@
|
||||
Weapons: shrapnel
|
||||
Pieces: 3, 7
|
||||
Range: 2c0, 5c0
|
||||
ScriptTriggers:
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
local ants = OpenRA.GetRandomInteger(0, 51) == 0
|
||||
local ants = Utils.RandomInteger(0, 51) == 0
|
||||
|
||||
if ants then
|
||||
UnitTypes = { "ant", "ant", "ant" }
|
||||
@@ -29,85 +29,110 @@ else
|
||||
{ SovietWarFactory1, { "3tnk", "4tnk", "v2rl", "ttnk", "apc" } }
|
||||
}
|
||||
end
|
||||
ParadropPlaneType = "badr"
|
||||
ParadropWaypointCount = 8
|
||||
|
||||
SendSovietUnits = function(entryCell, unitTypes, interval)
|
||||
local units = Reinforcements.Reinforce(soviets, unitTypes, entryCell, entryCell, interval)
|
||||
local team = Team.New(units)
|
||||
Team.AddEventHandler(team.OnAllKilled, function()
|
||||
SendSovietUnits(entryCell, unitTypes, interval)
|
||||
end)
|
||||
Team.Do(team, function(a)
|
||||
Actor.OnDamaged(a, function()
|
||||
if not Actor.CargoIsEmpty(a) then
|
||||
Actor.Stop(a)
|
||||
Actor.UnloadCargo(a, true)
|
||||
ParadropWaypoints = { Paradrop1, Paradrop2, Paradrop3, Paradrop4, Paradrop5, Paradrop6, Paradrop7, Paradrop8 }
|
||||
|
||||
BindActorTriggers = function(a)
|
||||
if a.HasProperty("Hunt") then
|
||||
if a.Owner == allies then
|
||||
Trigger.OnIdle(a, a.Hunt)
|
||||
else
|
||||
Trigger.OnIdle(a, function(a) a.AttackMove(AlliedTechnologyCenter.Location) end)
|
||||
end
|
||||
end
|
||||
|
||||
if a.HasProperty("HasPassengers") then
|
||||
Trigger.OnDamaged(a, function()
|
||||
if a.HasPassengers then
|
||||
a.Stop()
|
||||
a.UnloadPassengers()
|
||||
end
|
||||
end)
|
||||
Actor.OnIdle(a, function() Actor.AttackMove(a, AlliedTechnologyCenter.Location) end)
|
||||
end
|
||||
end
|
||||
|
||||
SendSovietUnits = function(entryCell, unitTypes, interval)
|
||||
local i = 0
|
||||
team = {}
|
||||
|
||||
Utils.Do(unitTypes, function(type)
|
||||
local a = Actor.Create(type, false, { Owner = soviets, Location = entryCell })
|
||||
BindActorTriggers(a)
|
||||
Trigger.AfterDelay(i * interval, function() a.IsInWorld = true end)
|
||||
table.insert(team, a)
|
||||
i = i + 1
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(team, function() SendSovietUnits(entryCell, unitTypes, interval) end)
|
||||
end
|
||||
|
||||
ShipAlliedUnits = function()
|
||||
local transport, reinforcements = Reinforcements.Insert(allies, "lst", { "1tnk", "1tnk", "jeep", "2tnk", "2tnk" }, { LstEntry.Location, LstUnload.Location }, { LstEntry.Location })
|
||||
Utils.Do(reinforcements, function(a) Actor.OnIdle(a, Actor.Hunt) end)
|
||||
OpenRA.RunAfterDelay(60 * 25, ShipAlliedUnits)
|
||||
local transport = Actor.Create("lst", true, { Location = LstEntry.Location, Owner = allies })
|
||||
|
||||
Utils.Do({ "1tnk", "1tnk", "jeep", "2tnk", "2tnk" }, function(type)
|
||||
local a = Actor.Create(type, false, { Owner = allies })
|
||||
BindActorTriggers(a)
|
||||
transport.LoadPassenger(a)
|
||||
end)
|
||||
|
||||
transport.Move(LstUnload.Location)
|
||||
transport.UnloadPassengers()
|
||||
transport.Wait(50)
|
||||
transport.Move(LstEntry.Location)
|
||||
transport.Destroy()
|
||||
Trigger.AfterDelay(60 * 25, ShipAlliedUnits)
|
||||
end
|
||||
|
||||
ParadropSovietUnits = function()
|
||||
local lz = Map.GetNamedActor("Paradrop" .. OpenRA.GetRandomInteger(1, ParadropWaypointCount - 1)).Location
|
||||
local plane, passengers = SupportPowers.Paradrop(soviets, ParadropPlaneType, ParadropUnitTypes, Map.GetRandomEdgeCell(), lz)
|
||||
Utils.Do(passengers, function(a) Actor.OnIdle(a, Actor.Hunt) end)
|
||||
OpenRA.RunAfterDelay(35 * 25, ParadropSovietUnits)
|
||||
local lz = Utils.Random(ParadropWaypoints).Location
|
||||
local start = Utils.CenterOfCell(Map.RandomEdgeCell()) + WVec.New(0, 0, Actor.CruiseAltitude("badr"))
|
||||
local transport = Actor.Create("badr", true, { CenterPosition = start, Owner = soviets, Facing = (Utils.CenterOfCell(lz) - start).Facing })
|
||||
|
||||
Utils.Do(ParadropUnitTypes, function(type)
|
||||
local a = Actor.Create(type, false, { Owner = soviets })
|
||||
BindActorTriggers(a)
|
||||
transport.LoadPassenger(a)
|
||||
end)
|
||||
|
||||
transport.Paradrop(lz)
|
||||
Trigger.AfterDelay(35 * 25, ParadropSovietUnits)
|
||||
end
|
||||
|
||||
ProduceUnits = function()
|
||||
Utils.Do(ProducedUnitTypes, function(t)
|
||||
local factory = t[1]
|
||||
if not Actor.IsDead(factory) and not Production.PerFactoryQueueIsBusy(factory) then
|
||||
local unitType = t[2][OpenRA.GetRandomInteger(1, #t[2] + 1)]
|
||||
Production.BuildWithPerFactoryQueue(factory, unitType)
|
||||
end
|
||||
end)
|
||||
OpenRA.RunAfterDelay(15, ProduceUnits)
|
||||
ProduceUnits = function(t)
|
||||
local factory = t[1]
|
||||
if not factory.IsDead then
|
||||
local unitType = t[2][Utils.RandomInteger(1, #t[2] + 1)]
|
||||
factory.Wait(Actor.BuildTime(unitType))
|
||||
factory.Produce(unitType)
|
||||
factory.CallFunc(function() ProduceUnits(t) end)
|
||||
end
|
||||
end
|
||||
|
||||
SetupAlliedUnits = function()
|
||||
for a in Utils.Enumerate(Map.GetNamedActors()) do
|
||||
if Actor.Owner(a) == allies then
|
||||
if Actor.HasTrait(a, "LuaScriptEvents") then
|
||||
a:AddTrait(OpenRA.New("Invulnerable")) -- todo: replace
|
||||
end
|
||||
Actor.SetStance(a, "Defend")
|
||||
Utils.Do(Map.NamedActors, function(a)
|
||||
if a.Owner == allies and a.HasProperty("Invulnerable") then
|
||||
a.Invulnerable = true
|
||||
a.Stance = "Defend"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
SetupFactories = function()
|
||||
Utils.Do(ProducedUnitTypes, function(pair)
|
||||
Actor.OnProduced(pair[1], function(self, other, ex)
|
||||
Actor.Hunt(other)
|
||||
Actor.OnDamaged(other, function()
|
||||
if not Actor.CargoIsEmpty(other) then
|
||||
Actor.Stop(other)
|
||||
Actor.UnloadCargo(other, true)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
SetupFactories = function()
|
||||
Utils.Do(ProducedUnitTypes, function(pair)
|
||||
Trigger.OnProduction(pair[1], function(_, a) BindActorTriggers(a) end)
|
||||
end)
|
||||
end
|
||||
|
||||
ChronoshiftAlliedUnits = function()
|
||||
local cells = Map.ExpandFootprint({ ChronoshiftLocation.Location }, false)
|
||||
local cells = Utils.ExpandFootprint({ ChronoshiftLocation.Location }, false)
|
||||
local units = { }
|
||||
for i = 1, #cells do
|
||||
local unit = Actor.Create("2tnk", { Owner = allies, Facing = { 0, "Int32" } })
|
||||
Actor.OnIdle(unit, Actor.Hunt)
|
||||
table.insert(units, { unit, cells[i] })
|
||||
end
|
||||
SupportPowers.Chronoshift(units, Chronosphere)
|
||||
OpenRA.RunAfterDelay(60 * 25, ChronoshiftAlliedUnits)
|
||||
local unit = Actor.Create("2tnk", true, { Owner = allies, Facing = 0 })
|
||||
BindActorTriggers(unit)
|
||||
units[unit] = cells[i]
|
||||
end
|
||||
Chronosphere.Chronoshift(units)
|
||||
Trigger.AfterDelay(60 * 25, ChronoshiftAlliedUnits)
|
||||
end
|
||||
|
||||
ticks = 0
|
||||
@@ -117,33 +142,21 @@ Tick = function()
|
||||
ticks = ticks + 1
|
||||
|
||||
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
|
||||
OpenRA.SetViewportCenterPosition(WPos.op_Addition(viewportOrigin, WVec.New(19200 * math.sin(t), 20480 * math.cos(t))))
|
||||
|
||||
if ticks % 150 == 0 then
|
||||
Utils.Do(Actor.ActorsWithTrait("AttackBase"), function(a)
|
||||
if Actor.IsIdle(a) and not Map.IsNamedActor(a) and not Actor.IsDead(a) and Actor.IsInWorld(a) and (Actor.Owner(a) == soviets or Actor.Owner(a) == allies) then
|
||||
Actor.Hunt(a)
|
||||
end
|
||||
end)
|
||||
end
|
||||
Camera.Position = viewportOrigin + WVec.New(19200 * math.sin(t), 20480 * math.cos(t), 0)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
allies = OpenRA.GetPlayer("Allies")
|
||||
soviets = OpenRA.GetPlayer("Soviets")
|
||||
|
||||
viewportOrigin = OpenRA.GetViewportCenterPosition()
|
||||
|
||||
allies = Player.GetPlayer("Allies")
|
||||
soviets = Player.GetPlayer("Soviets")
|
||||
viewportOrigin = Camera.Position
|
||||
|
||||
SetupAlliedUnits()
|
||||
SetupFactories()
|
||||
ProduceUnits()
|
||||
ShipAlliedUnits()
|
||||
ParadropSovietUnits()
|
||||
OpenRA.RunAfterDelay(5 * 25, ChronoshiftAlliedUnits)
|
||||
|
||||
OpenRA.GiveCash(allies, 1000000)
|
||||
OpenRA.GiveCash(soviets, 1000000)
|
||||
|
||||
Trigger.AfterDelay(5 * 25, ChronoshiftAlliedUnits)
|
||||
Utils.Do(ProducedUnitTypes, ProduceUnits)
|
||||
|
||||
SendSovietUnits(Entry1.Location, UnitTypes, 50)
|
||||
SendSovietUnits(Entry2.Location, UnitTypes, 50)
|
||||
SendSovietUnits(Entry3.Location, UnitTypes, 50)
|
||||
|
||||
@@ -315,9 +315,6 @@ Actors:
|
||||
Actor110: fcom
|
||||
Location: 106,44
|
||||
Owner: Soviets
|
||||
Actor111: silo
|
||||
Location: 96,28
|
||||
Owner: Soviets
|
||||
Actor106: fact
|
||||
Location: 114,43
|
||||
Owner: Soviets
|
||||
@@ -477,9 +474,6 @@ Actors:
|
||||
Actor105: brik
|
||||
Location: 94,70
|
||||
Owner: Allies
|
||||
Actor154: silo
|
||||
Location: 82,86
|
||||
Owner: Allies
|
||||
SovietBarracks1: barr
|
||||
Location: 109,48
|
||||
Owner: Soviets
|
||||
@@ -956,30 +950,6 @@ Actors:
|
||||
Actor195: hpad
|
||||
Location: 70,75
|
||||
Owner: Allies
|
||||
Actor75: oilb
|
||||
Location: 4,126
|
||||
Owner: Allies
|
||||
Actor334: oilb
|
||||
Location: 6,126
|
||||
Owner: Allies
|
||||
Actor335: oilb
|
||||
Location: 8,126
|
||||
Owner: Allies
|
||||
Actor336: oilb
|
||||
Location: 10,126
|
||||
Owner: Allies
|
||||
Actor337: oilb
|
||||
Location: 12,126
|
||||
Owner: Allies
|
||||
Actor338: oilb
|
||||
Location: 14,126
|
||||
Owner: Allies
|
||||
Actor339: oilb
|
||||
Location: 2,126
|
||||
Owner: Allies
|
||||
Actor340: oilb
|
||||
Location: 0,126
|
||||
Owner: Allies
|
||||
Actor341: dome
|
||||
Location: 63,73
|
||||
Owner: Allies
|
||||
@@ -1034,15 +1004,6 @@ Actors:
|
||||
Actor361: pbox.e1
|
||||
Location: 71,96
|
||||
Owner: Allies
|
||||
Actor55: silo
|
||||
Location: 81,85
|
||||
Owner: Allies
|
||||
Actor76: silo
|
||||
Location: 81,86
|
||||
Owner: Allies
|
||||
Actor159: silo
|
||||
Location: 82,85
|
||||
Owner: Allies
|
||||
Actor365: hpad
|
||||
Location: 64,78
|
||||
Owner: Allies
|
||||
@@ -1303,11 +1264,16 @@ Rules:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScriptInterface:
|
||||
LuaScripts: desert-shellmap.lua
|
||||
ResourceType@ore:
|
||||
ValuePerUnit: 0
|
||||
LuaScript:
|
||||
Scripts: desert-shellmap.lua
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: MAINMENU
|
||||
-StartGameNotification:
|
||||
OILB:
|
||||
CashTrickler:
|
||||
ShowTicks: false
|
||||
TRAN.Husk2:
|
||||
Burns:
|
||||
Damage: 0
|
||||
@@ -1316,24 +1282,6 @@ Rules:
|
||||
APC:
|
||||
Cargo:
|
||||
InitialUnits: e1, e1, e2, e3, e4
|
||||
TENT:
|
||||
ProductionQueue:
|
||||
Type: Infantry
|
||||
Group: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
BARR:
|
||||
ProductionQueue:
|
||||
Type: Infantry
|
||||
Group: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
WEAP:
|
||||
ProductionQueue:
|
||||
Type: Vehicle
|
||||
Group: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
Ant:
|
||||
Buildable:
|
||||
Owner: soviet
|
||||
@@ -1341,6 +1289,7 @@ Rules:
|
||||
Health:
|
||||
HP: 200
|
||||
^Vehicle:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
GainsExperience:
|
||||
@@ -1349,6 +1298,7 @@ Rules:
|
||||
ArmorModifier:
|
||||
SpeedModifier:
|
||||
^Tank:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
GainsExperience:
|
||||
@@ -1357,6 +1307,7 @@ Rules:
|
||||
ArmorModifier:
|
||||
SpeedModifier:
|
||||
^Infantry:
|
||||
ScriptInvulnerable:
|
||||
-Selectable: # short-term hack to make infantry not play die sounds until we fix RenderInfantry
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
@@ -1366,12 +1317,15 @@ Rules:
|
||||
ArmorModifier:
|
||||
SpeedModifier:
|
||||
^Ship:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
^Plane:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
^Building:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
CancelActivity: True
|
||||
CaptureNotification:
|
||||
Notification: UnitStolen
|
||||
ScriptTriggers:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
@@ -107,6 +108,7 @@
|
||||
CancelActivity: True
|
||||
CaptureNotification:
|
||||
Notification: UnitStolen
|
||||
ScriptTriggers:
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
@@ -165,6 +167,7 @@
|
||||
RequiresTech: InfantryHealing
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
@@ -197,6 +200,7 @@
|
||||
BodyOrientation:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
@@ -231,6 +235,7 @@
|
||||
BodyOrientation:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
@@ -283,6 +288,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -319,6 +325,7 @@
|
||||
BodyOrientation:
|
||||
FrozenUnderFog:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^TechBuilding:
|
||||
Inherits: ^Building
|
||||
@@ -426,6 +433,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Husk:
|
||||
Husk:
|
||||
@@ -455,6 +463,7 @@
|
||||
TransformOnCapture:
|
||||
ForceHealthPercentage: 25
|
||||
DisabledOverlay:
|
||||
ScriptTriggers:
|
||||
|
||||
^HelicopterHusk:
|
||||
Inherits: ^Husk
|
||||
@@ -499,6 +508,7 @@
|
||||
AutoTargetIgnore:
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Rock:
|
||||
Tooltip:
|
||||
@@ -520,6 +530,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^DesertCivBuilding:
|
||||
Inherits: ^CivBuilding
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -77,6 +78,7 @@
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
@@ -129,6 +131,7 @@
|
||||
BodyOrientation:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^CivilianInfantry:
|
||||
Inherits: ^Infantry
|
||||
@@ -199,6 +202,7 @@
|
||||
CameraPitch: 90
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Helicopter:
|
||||
AppearsOnRadar:
|
||||
@@ -232,4 +236,5 @@
|
||||
CameraPitch: 90
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user