inlined InitializeEngineWithMods; cleaned trailing whitespace in Game; removed non-working Replay code

This commit is contained in:
Bob
2010-08-21 19:16:43 +12:00
parent 18914447aa
commit 1a4e3053ce
3 changed files with 31 additions and 41 deletions

View File

@@ -39,7 +39,9 @@ namespace RALint
ObjectCreator.MissingTypeAction = s => EmitError("Missing Type: {0}".F(s));
FieldLoader.UnknownFieldAction = (s, f) => EmitError("FieldLoader: Missing field `{0}` on `{1}`".F(s, f.Name));
Game.InitializeEngineWithMods(args);
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
Game.modData = new ModData( args );
Rules.LoadRules(Game.modData.Manifest, new Map());
// all the @something names which actually EXIST.
var psuedoPrereqs = Rules.Info.Values.Select(a => a.Traits.GetOrDefault<BuildableInfo>()).Where(b => b != null)