Make notifyAttacks more consistent
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@@ -255,7 +255,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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if (!attack.IsTraitPaused)
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foreach (var a in armaments)
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a.CheckFire(self, facing, target, false);
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a.CheckFire(self, facing, target);
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}
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void IActivityNotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance)
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