Make notifyAttacks more consistent
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@@ -185,7 +185,7 @@ namespace OpenRA.Mods.Common.Traits
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paxFacing[a.Actor].Facing = targetYaw;
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paxPos[a.Actor].SetCenterPosition(a.Actor, pos + PortOffset(self, port));
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if (!a.CheckFire(a.Actor, facing, target, true))
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if (!a.CheckFire(a.Actor, facing, target))
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continue;
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if (a.Info.MuzzleSequence != null)
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