Replace CloakCrateAction with upgrades.
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@@ -29,7 +29,9 @@ namespace OpenRA.Mods.RA
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public readonly bool UncloakOnAttack = true;
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public readonly bool UncloakOnMove = false;
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public readonly bool UncloakOnUnload = false;
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public readonly bool RequiresCrate = false;
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[Desc("Enable only if this upgrade is enabled.")]
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public readonly string RequiresUpgrade = null;
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public readonly string CloakSound = null;
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public readonly string UncloakSound = null;
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@@ -40,11 +42,11 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
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}
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public class Cloak : IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
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public class Cloak : IUpgradable, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
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{
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[Sync] int remainingTime;
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[Sync] bool damageDisabled;
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[Sync] bool crateDisabled;
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[Sync] bool disabled;
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Actor self;
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public readonly CloakInfo Info;
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@@ -56,7 +58,20 @@ namespace OpenRA.Mods.RA
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Info = info;
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remainingTime = info.InitialDelay;
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crateDisabled = info.RequiresCrate;
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// Disable if an upgrade is required
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disabled = info.RequiresUpgrade != null;
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}
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public bool AcceptsUpgrade(string type)
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{
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return type == Info.RequiresUpgrade;
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}
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public void UpgradeAvailable(Actor self, string type, bool available)
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{
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if (type == Info.RequiresUpgrade)
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disabled = !available;
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}
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public void Uncloak() { Uncloak(Info.CloakDelay); }
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@@ -96,7 +111,7 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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{
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if (remainingTime > 0 && !crateDisabled && !damageDisabled && --remainingTime <= 0)
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if (remainingTime > 0 && !disabled && !damageDisabled && --remainingTime <= 0)
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Sound.Play(Info.CloakSound, self.CenterPosition);
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if (self.IsDisabled())
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@@ -131,12 +146,5 @@ namespace OpenRA.Mods.RA
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c = Color.FromArgb(128, c);
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return c;
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}
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public bool AcceptsCloakCrate { get { return Info.RequiresCrate && crateDisabled; } }
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public void ReceivedCloakCrate(Actor self)
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{
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crateDisabled = false;
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}
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}
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}
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@@ -1,71 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.Mods.RA.Crates
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{
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[Desc("Grants the collector the ability to cloak.")]
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public class CloakCrateActionInfo : CrateActionInfo
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{
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[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
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public readonly WRange Range = new WRange(3);
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[Desc("The maximum number of extra collectors to grant the crate action to.")]
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public readonly int MaxExtraCollectors = 4;
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public override object Create(ActorInitializer init) { return new CloakCrateAction(init.self, this); }
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}
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public class CloakCrateAction : CrateAction
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{
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CloakCrateActionInfo Info;
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public CloakCrateAction(Actor self, CloakCrateActionInfo info)
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: base(self, info)
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{
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Info = info;
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}
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public override int GetSelectionShares(Actor collector)
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{
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var cloak = collector.TraitOrDefault<Cloak>();
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if (cloak == null || !cloak.AcceptsCloakCrate)
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return 0;
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return base.GetSelectionShares(collector);
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}
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public override void Activate(Actor collector)
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{
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collector.Trait<Cloak>().ReceivedCloakCrate(collector);
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var inRange = self.World.FindActorsInCircle(self.CenterPosition, Info.Range);
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inRange = inRange.Where(a =>
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(a.Owner == collector.Owner) &&
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(a != collector) &&
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(a.TraitOrDefault<Cloak>() != null) &&
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(a.TraitOrDefault<Cloak>().AcceptsCloakCrate));
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if (inRange.Any())
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{
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if (Info.MaxExtraCollectors > -1)
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inRange = inRange.Take(Info.MaxExtraCollectors);
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if (inRange.Any())
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foreach (Actor actor in inRange)
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{
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actor.Trait<Cloak>().ReceivedCloakCrate(actor);
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}
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}
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base.Activate(collector);
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}
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}
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}
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@@ -193,7 +193,6 @@
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<Compile Include="Crate.cs" />
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<Compile Include="CrateAction.cs" />
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<Compile Include="CrateSpawner.cs" />
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<Compile Include="Crates\CloakCrateAction.cs" />
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<Compile Include="Crates\ExplodeCrateAction.cs" />
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<Compile Include="Crates\GiveCashCrateAction.cs" />
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<Compile Include="Crates\GiveMcvCrateAction.cs" />
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