Fix chat sounds overlapping with playing FMV in missions
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@@ -138,9 +138,13 @@ WorldLoaded = function()
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end)
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end)
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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Media.PlayMovieFullscreen("bkground.vqa", function()
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Media.PlayMovieFullscreen("nitejump.vqa", function()
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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end)
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end)
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SetupWorld()
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@@ -193,6 +197,4 @@ WorldLoaded = function()
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end)
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Camera.Position = GDIReinforcementsWP1.CenterPosition
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Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end)
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end
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