Fix chat sounds overlapping with playing FMV in missions

This commit is contained in:
Oliver Brakmann
2014-10-25 13:30:16 +02:00
parent 90d517a448
commit 1a63a0a167
8 changed files with 51 additions and 41 deletions

View File

@@ -138,9 +138,13 @@ WorldLoaded = function()
end)
end)
gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
nod.AddPrimaryObjective("Defend against the GDI forces.")
Media.PlayMovieFullscreen("bkground.vqa", function()
Media.PlayMovieFullscreen("nitejump.vqa", function()
gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
nod.AddPrimaryObjective("Defend against the GDI forces.")
end)
end)
SetupWorld()
@@ -193,6 +197,4 @@ WorldLoaded = function()
end)
Camera.Position = GDIReinforcementsWP1.CenterPosition
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end)
end