Fix chat sounds overlapping with playing FMV in missions

This commit is contained in:
Oliver Brakmann
2014-10-25 13:30:16 +02:00
parent 90d517a448
commit 1a63a0a167
8 changed files with 51 additions and 41 deletions

View File

@@ -93,9 +93,13 @@ WorldLoaded = function()
end)
end)
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
Media.PlayMovieFullscreen("bkground.vqa", function()
Media.PlayMovieFullscreen("nodsweep.vqa", function()
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
end)
end)
townAttackTrigger = false
Trigger.OnExitedFootprint(TownAttackTrigger, function(a, id)
@@ -125,8 +129,6 @@ WorldLoaded = function()
end)
Camera.Position = Actor141.CenterPosition
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nodsweep.vqa") end)
end
Tick = function()