Fix chat sounds overlapping with playing FMV in missions
This commit is contained in:
@@ -109,9 +109,11 @@ WorldLoaded = function()
|
||||
Trigger.OnPlayerLost(player, MissionFailed)
|
||||
Trigger.OnPlayerWon(player, MissionAccomplished)
|
||||
|
||||
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
|
||||
ussr.AddPrimaryObjective("Defend your base.")
|
||||
ukraine.AddPrimaryObjective("Destroy the convoy.")
|
||||
Media.PlayMovieFullscreen("mcv.vqa", function()
|
||||
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
|
||||
ussr.AddPrimaryObjective("Defend your base.")
|
||||
ukraine.AddPrimaryObjective("Destroy the convoy.")
|
||||
end)
|
||||
|
||||
RunInitialActivities()
|
||||
|
||||
@@ -123,8 +125,6 @@ WorldLoaded = function()
|
||||
|
||||
Camera.Position = ReinforcementsEntryPoint.CenterPosition
|
||||
|
||||
Media.PlayMovieFullscreen("mcv.vqa")
|
||||
|
||||
ConvoyTimer(DateTime.Seconds(3), "TenMinutesRemaining")
|
||||
ConvoyTimer(DateTime.Minutes(5), "WarningFiveMinutesRemaining")
|
||||
ConvoyTimer(DateTime.Minutes(6), "WarningFourMinutesRemaining")
|
||||
|
||||
Reference in New Issue
Block a user