Fix chat sounds overlapping with playing FMV in missions

This commit is contained in:
Oliver Brakmann
2014-10-25 13:30:16 +02:00
parent 90d517a448
commit 1a63a0a167
8 changed files with 51 additions and 41 deletions

View File

@@ -109,9 +109,11 @@ WorldLoaded = function()
Trigger.OnPlayerLost(player, MissionFailed)
Trigger.OnPlayerWon(player, MissionAccomplished)
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
ussr.AddPrimaryObjective("Defend your base.")
ukraine.AddPrimaryObjective("Destroy the convoy.")
Media.PlayMovieFullscreen("mcv.vqa", function()
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
ussr.AddPrimaryObjective("Defend your base.")
ukraine.AddPrimaryObjective("Destroy the convoy.")
end)
RunInitialActivities()
@@ -123,8 +125,6 @@ WorldLoaded = function()
Camera.Position = ReinforcementsEntryPoint.CenterPosition
Media.PlayMovieFullscreen("mcv.vqa")
ConvoyTimer(DateTime.Seconds(3), "TenMinutesRemaining")
ConvoyTimer(DateTime.Minutes(5), "WarningFiveMinutesRemaining")
ConvoyTimer(DateTime.Minutes(6), "WarningFourMinutesRemaining")