diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 4e63c0ac96..094d4416b8 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -120,6 +120,7 @@
+
diff --git a/OpenRA.Mods.Common/Traits/ExperienceTrickler.cs b/OpenRA.Mods.Common/Traits/ExperienceTrickler.cs
new file mode 100644
index 0000000000..2d03f33b15
--- /dev/null
+++ b/OpenRA.Mods.Common/Traits/ExperienceTrickler.cs
@@ -0,0 +1,60 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Traits
+{
+ [Desc("Lets the actor gain experience in a set periodic time.")]
+ public class ExperienceTricklerInfo : PausableConditionalTraitInfo, Requires
+ {
+ [Desc("Number of ticks to wait between giving experience.")]
+ public readonly int Interval = 50;
+
+ [Desc("Number of ticks to wait before giving first experience.")]
+ public readonly int InitialDelay = 0;
+
+ [Desc("Amount of experience to give each time.")]
+ public readonly int Amount = 15;
+
+ public override object Create(ActorInitializer init) { return new ExperienceTrickler(init.Self, this); }
+ }
+
+ public class ExperienceTrickler : PausableConditionalTrait, ITick, ISync
+ {
+ readonly ExperienceTricklerInfo info;
+ GainsExperience gainsExperience;
+ [Sync] int ticks;
+
+ public ExperienceTrickler(Actor self, ExperienceTricklerInfo info)
+ : base(info)
+ {
+ this.info = info;
+ ticks = info.InitialDelay;
+ gainsExperience = self.Trait();
+ }
+
+ void ITick.Tick(Actor self)
+ {
+ if (IsTraitDisabled)
+ ticks = info.Interval;
+
+ if (IsTraitPaused || IsTraitDisabled)
+ return;
+
+ if (--ticks < 0)
+ {
+ ticks = info.Interval;
+ gainsExperience.GiveExperience(info.Amount);
+ }
+ }
+ }
+}