diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index e932c49510..f99b2d21ba 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -90,6 +90,8 @@ HELI: FallsToEarth: Explosion: HeliCrash AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: HeliExplode EmptyWeapon: HeliExplode @@ -138,6 +140,8 @@ ORCA: FallsToEarth: Explosion: HeliCrash AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: HeliExplode EmptyWeapon: HeliExplode diff --git a/mods/cnc/rules/civilian.yaml b/mods/cnc/rules/civilian.yaml index 81e020a1d6..a9e052898b 100644 --- a/mods/cnc/rules/civilian.yaml +++ b/mods/cnc/rules/civilian.yaml @@ -396,6 +396,8 @@ VICE: TargetTypes: Ground AutoTarget: ScanRadius: 4 + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: AttackMove: HiddenUnderFog: GainsExperience: diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index eb69349823..b2a558af28 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -104,6 +104,8 @@ Range: 5 AutoTarget: ScanRadius: 4 + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Mobile: Crushes: crate SharesCell: true @@ -147,6 +149,8 @@ Inherits: ^Infantry -Buildable: -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: -TakeCover: -RenderInfantryProne: AppearsOnRadar: diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 46e09af527..02c116cffc 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -169,6 +169,8 @@ E6: Captures: CaptureTypes: building, husk -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true RenderInfantryProne: diff --git a/mods/cnc/rules/ships.yaml b/mods/cnc/rules/ships.yaml index d79930ca1c..a49f9e5813 100644 --- a/mods/cnc/rules/ships.yaml +++ b/mods/cnc/rules/ships.yaml @@ -26,6 +26,8 @@ BOAT: RenderGunboat: AutoTarget: AllowMovement: false + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: WithSmoke: LST: diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index c6bcdd480f..9d8b0f922a 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -515,6 +515,8 @@ GUN: LocalOffset: 0,4,0,-2,0 AttackTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: -AutoTargetIgnore: -RenderBuilding: -DeadBuildingState: @@ -557,6 +559,8 @@ SAM: AttackPopupTurreted: WithMuzzleFlash: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: -RenderBuilding: RenderRangeCircle: @@ -595,6 +599,8 @@ OBLI: Turreted: ROT:255 AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: -AutoTargetIgnore: -RenderBuilding: RenderRangeCircle: @@ -628,6 +634,8 @@ GTWR: LocalOffset: 0,-6,0,-6,0 AttackTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: -AutoTargetIgnore: DetectCloaked: Range: 3 @@ -669,6 +677,8 @@ ATWR: Turreted: ROT:255 AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: -AutoTargetIgnore: RenderDetectionCircle: DetectCloaked: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index f72bfdd894..3947296c9f 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -110,6 +110,8 @@ APC: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Cargo: Types: Infantry MaxWeight: 5 @@ -147,6 +149,8 @@ ARTY: Explodes: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: ARTY.Husk @@ -177,6 +181,8 @@ FTNK: AttackFrontal: RenderUnit: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: WithMuzzleFlash: Explodes: Weapon: FlametankExplode @@ -214,6 +220,8 @@ BGGY: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: BGGY.Husk @@ -251,6 +259,8 @@ BIKE: AttackFrontal: RenderUnit: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: BIKE.Husk @@ -284,6 +294,8 @@ JEEP: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: JEEP.Husk @@ -318,6 +330,8 @@ LTNK: AttackTurreted: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: LTNK.Husk Explodes: @@ -354,6 +368,8 @@ MTNK: AttackTurreted: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: MTNK.Husk Explodes: @@ -397,6 +413,8 @@ HTNK: AttackTurreted: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: SelfHealing: Ticks: 10 HealIfBelow: 50% @@ -438,6 +456,8 @@ MSAM: AttackFrontal: RenderUnitTurretedAim: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: MSAM.Husk @@ -474,6 +494,8 @@ MLRS: AttackTurreted: RenderUnitTurretedAim: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall @@ -514,6 +536,8 @@ STNK: AttackFrontal: RenderUnit: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: InitialStance: HoldFire TargetableUnit: LeavesHusk: diff --git a/mods/d2k/rules/atreides.yaml b/mods/d2k/rules/atreides.yaml index 1ed244ec1c..11e09dc709 100644 --- a/mods/d2k/rules/atreides.yaml +++ b/mods/d2k/rules/atreides.yaml @@ -203,6 +203,8 @@ SONICTANK: AttackFrontal: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 17715b1708..39f39ddaf7 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -142,6 +142,8 @@ RenderInfantry: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: AttackMove: Passenger: CargoType: Infantry diff --git a/mods/d2k/rules/harkonnen.yaml b/mods/d2k/rules/harkonnen.yaml index a075e72be4..7c90f45bde 100644 --- a/mods/d2k/rules/harkonnen.yaml +++ b/mods/d2k/rules/harkonnen.yaml @@ -220,6 +220,8 @@ DEVAST: AttackFrontal: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index 96b5d2eb37..cafd635e8c 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -49,6 +49,8 @@ ENGINEER: Captures: #TakeCover: -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true @@ -110,6 +112,8 @@ MEDIC: Passenger: PipType: Blue -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true RenderInfantry: @@ -135,6 +139,8 @@ MEDIC: # Speed: 4 # Passenger: # -AutoTarget: +# -DebugRetiliateAgainstAggressor: +# -DebugNextAutoTargetScanTime: # AttackMove: # JustMove: true # Transforms: diff --git a/mods/d2k/rules/ordos.yaml b/mods/d2k/rules/ordos.yaml index 5260429370..c708ccfd8d 100644 --- a/mods/d2k/rules/ordos.yaml +++ b/mods/d2k/rules/ordos.yaml @@ -218,6 +218,8 @@ DEVIATORTANK: AttackLoyalty: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall @@ -258,5 +260,7 @@ SABOTEUR: C4Demolition: C4Delay: 45 -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true \ No newline at end of file diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 6041a96efa..57434d3166 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -137,6 +137,8 @@ HARVESTER.starport: AttackFrontal: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny @@ -178,6 +180,8 @@ QUAD: AttackFrontal: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny @@ -224,6 +228,8 @@ QUAD.starport: RenderUnitTurreted: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall @@ -280,6 +286,8 @@ SIEGETANK: EmptyWeapon: UnitExplodeScale AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Selectable: Bounds: 30,30 LeavesHusk: @@ -337,6 +345,8 @@ MISSILETANK: AttackFrontal: AutoTarget: InitialStance: Defend + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index 4612dba1d3..db16339346 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -97,6 +97,8 @@ TargetTypes: Ground RenderInfantry: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: AttackMove: Passenger: CargoType: Infantry diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index c455c45488..ed55441108 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -170,6 +170,8 @@ E6: Captures: TakeCover: -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true -RenderInfantry: @@ -205,6 +207,8 @@ SPY: Infiltrates: InfiltrateTypes: Cash, SupportPower, Exploration -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true -RenderInfantry: @@ -324,6 +328,8 @@ MEDI: AttackMedic: TakeCover: -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true -RenderInfantry: @@ -360,6 +366,8 @@ MECH: AttackMedic: TakeCover: -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true -RenderInfantry: @@ -382,6 +390,8 @@ EINSTEIN: RevealsShroud: Range: 2 -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true ProximityCaptor: @@ -406,6 +416,8 @@ DELPHI: RevealsShroud: Range: 2 -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true ProximityCaptor: @@ -446,6 +458,8 @@ THF: InfiltrateTypes: Cash TakeCover: -AutoTarget: + -DebugRetiliateAgainstAggressor: + -DebugNextAutoTargetScanTime: AttackMove: JustMove: true diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index 4ff75e9efe..5d6b4b3e4a 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -43,6 +43,8 @@ SS: RepairableNear: -DetectCloaked: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: InitialStance: HoldFire AttackMove: @@ -90,6 +92,8 @@ MSUB: RepairableNear: -DetectCloaked: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: InitialStance: HoldFire AttackMove: @@ -129,6 +133,8 @@ DD: Bounds: 38,38 RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Chronoshiftable: IronCurtainable: RepairableNear: @@ -184,6 +190,8 @@ CA: Bounds: 44,44 RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Chronoshiftable: IronCurtainable: RepairableNear: @@ -254,6 +262,8 @@ PT: Bounds: 32,32 RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Chronoshiftable: IronCurtainable: RepairableNear: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index a14a4ff4ea..9b01dc3fe2 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -288,6 +288,8 @@ TSLA: AttackTesla: ReloadTime: 120 AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: IronCurtainable: -RenderBuilding: RenderRangeCircle: @@ -445,6 +447,8 @@ PBOX.E1: Image: PBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Vulcan LocalOffset: 0,-11,0,0,0 @@ -468,6 +472,8 @@ PBOX.E3: Image: PBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Dragon LocalOffset: 0,-11,0,0,0 @@ -481,6 +487,8 @@ PBOX.E4: Image: PBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Flamer LocalOffset: 0,-11,0,0,0 @@ -494,6 +502,8 @@ PBOX.E7: Image: PBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Colt45 LocalOffset: 0,-11,0,0,0 @@ -507,6 +517,8 @@ PBOX.SHOK: Image: PBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: PortaTesla LocalOffset: 0,-11,0,0,0 @@ -520,6 +532,8 @@ PBOX.SNIPER: Image: PBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Sniper LocalOffset: 0,-11,0,0,0 @@ -608,6 +622,8 @@ HBOX.E1: Image: HBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Vulcan LocalOffset: 0,-11,0,0,0 @@ -631,6 +647,8 @@ HBOX.E3: Image: HBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Dragon LocalOffset: 0,-11,0,0,0 @@ -644,6 +662,8 @@ HBOX.E4: Image: HBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Flamer LocalOffset: 0,-11,0,0,0 @@ -657,6 +677,8 @@ HBOX.E7: Image: HBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Colt45 LocalOffset: 0,-11,0,0,0 @@ -670,6 +692,8 @@ HBOX.SHOK: Image: HBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: PortaTesla LocalOffset: 0,-11,0,0,0 @@ -683,6 +707,8 @@ HBOX.SNIPER: Image: HBOX RenderRangeCircle: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament: Weapon: Sniper LocalOffset: 0,-11,0,0,0 @@ -718,6 +744,8 @@ GUN: Weapon: TurretGun AttackTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: IronCurtainable: -RenderBuilding: RenderRangeCircle: @@ -754,6 +782,8 @@ FTUR: LocalOffset: 0,-12,0,0,0 AttackTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: IronCurtainable: RenderRangeCircle: -AcceptsSupplies: @@ -792,6 +822,8 @@ SAM: AttackTurreted: WithMuzzleFlash: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: IronCurtainable: -RenderBuilding: RenderRangeCircle: diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 9d27ac9b9a..c1caf8e6c3 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -24,6 +24,8 @@ V2RL: AttackFrontal: RenderUnitReload: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: SCUD EmptyWeapon: @@ -57,6 +59,8 @@ V2RL: AttackTurreted: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall @@ -94,6 +98,8 @@ V2RL: AttackTurreted: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall @@ -134,6 +140,8 @@ V2RL: AttackTurreted: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall @@ -178,6 +186,8 @@ V2RL: AttackTurreted: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall @@ -219,8 +229,10 @@ ARTY: RenderUnit: Explodes: Weapon: UnitExplode - Chance: 75 + Chance: 75 AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: HARV: Inherits: ^Vehicle @@ -333,6 +345,8 @@ JEEP: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Cargo: Types: Infantry MaxWeight: 1 @@ -366,6 +380,8 @@ APC: RenderUnit: WithMuzzleFlash: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Cargo: Types: Infantry MaxWeight: 5 @@ -631,6 +647,8 @@ TTNK: Selectable: Bounds: 28,28,0,0 AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: FTRK: Inherits: ^Vehicle @@ -662,6 +680,8 @@ FTRK: AttackTurreted: RenderUnitTurreted: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall @@ -725,6 +745,8 @@ CTNK: Range: 6 RenderUnit: AutoTarget: + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: Armament@PRIMARY: Weapon: ChronoTusk LocalOffset: -4,0,0,0,0, -4,0,0,0,0