Add cloak to HIJACKER
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@@ -268,6 +268,8 @@
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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StandSequences: stand,stand2
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DetectCloaked:
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CloakTypes: Hijacker
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^CivInfantry:
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^CivInfantry:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -39,6 +39,7 @@ DOG:
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StandSequences: stand
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StandSequences: stand
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IgnoresDisguise:
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IgnoresDisguise:
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DetectCloaked:
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DetectCloaked:
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CloakTypes: Cloak, Hijacker
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Range: 5c0
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Range: 5c0
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Voiced:
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Voiced:
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VoiceSet: DogVoice
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VoiceSet: DogVoice
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@@ -222,6 +223,7 @@ SPY:
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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IgnoresDisguise:
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IgnoresDisguise:
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DetectCloaked:
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DetectCloaked:
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CloakTypes: Cloak, Hijacker
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Range: 5c0
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Range: 5c0
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Armament:
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Armament:
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Weapon: SilencedPPK
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Weapon: SilencedPPK
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@@ -452,6 +454,12 @@ HIJACKER:
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StandSequences: stand
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StandSequences: stand
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Crushable:
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Crushable:
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WarnProbability: 95
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WarnProbability: 95
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Cloak:
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InitialDelay: 250
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CloakDelay: 120
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UncloakOnMove: true
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CloakTypes: Cloak, Hijacker
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IsPlayerPalette: true
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SHOK:
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SHOK:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -540,6 +548,7 @@ SNIPER:
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UncloakOnMove: true
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UncloakOnMove: true
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IsPlayerPalette: true
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IsPlayerPalette: true
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DetectCloaked:
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DetectCloaked:
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CloakTypes: Cloak, Hijacker
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Range: 6c0
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Range: 6c0
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-MustBeDestroyed:
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-MustBeDestroyed:
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ProducibleWithLevel:
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ProducibleWithLevel:
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