Change InitialStance to Defend for human players
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@@ -150,7 +150,7 @@ ARTY:
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AttackFrontal:
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WithMuzzleOverlay:
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AutoTarget:
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InitialStance: Defend
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InitialStanceAI: Defend
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SpawnActorOnDeath:
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Actor: ARTY.Husk
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Explodes:
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@@ -488,7 +488,7 @@ MLRS:
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WithReloadingTurret:
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AmmoPoolName: primary
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AutoTarget:
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InitialStance: Defend
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InitialStanceAI: Defend
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RenderRangeCircle:
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SpawnActorOnDeath:
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Actor: MLRS.Husk
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@@ -526,6 +526,7 @@ STNK:
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AttackFrontal:
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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Targetable:
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SpawnActorOnDeath:
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Actor: STNK.Husk
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