Make Transforms a PausableConditionalTrait.

This commit is contained in:
TheChosenEvilOne
2017-12-28 11:02:41 +00:00
committed by Paul Chote
parent 3d4095cffd
commit 1a947907d3

View File

@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Actor becomes a specified actor type when this trait is triggered.")] [Desc("Actor becomes a specified actor type when this trait is triggered.")]
public class TransformsInfo : ITraitInfo public class TransformsInfo : PausableConditionalTraitInfo
{ {
[Desc("Actor to transform into."), ActorReference, FieldLoader.Require] [Desc("Actor to transform into."), ActorReference, FieldLoader.Require]
public readonly string IntoActor = null; public readonly string IntoActor = null;
@@ -48,42 +48,48 @@ namespace OpenRA.Mods.Common.Traits
[VoiceReference] public readonly string Voice = "Action"; [VoiceReference] public readonly string Voice = "Action";
public virtual object Create(ActorInitializer init) { return new Transforms(init, this); } public override object Create(ActorInitializer init) { return new Transforms(init, this); }
} }
public class Transforms : IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder public class Transforms : PausableConditionalTrait<TransformsInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder
{ {
readonly Actor self; readonly Actor self;
readonly TransformsInfo info;
readonly BuildingInfo buildingInfo; readonly BuildingInfo buildingInfo;
readonly string faction; readonly string faction;
public Transforms(ActorInitializer init, TransformsInfo info) public Transforms(ActorInitializer init, TransformsInfo info)
: base(info)
{ {
self = init.Self; self = init.Self;
this.info = info;
buildingInfo = self.World.Map.Rules.Actors[info.IntoActor].TraitInfoOrDefault<BuildingInfo>(); buildingInfo = self.World.Map.Rules.Actors[info.IntoActor].TraitInfoOrDefault<BuildingInfo>();
faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : self.Owner.Faction.InternalName; faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : self.Owner.Faction.InternalName;
} }
public string VoicePhraseForOrder(Actor self, Order order) public string VoicePhraseForOrder(Actor self, Order order)
{ {
return (order.OrderString == "DeployTransform") ? info.Voice : null; return (order.OrderString == "DeployTransform") ? Info.Voice : null;
} }
public bool CanDeploy() public bool CanDeploy()
{ {
if (IsTraitPaused || IsTraitDisabled)
return false;
var building = self.TraitOrDefault<Building>(); var building = self.TraitOrDefault<Building>();
if (building != null && building.Locked) if (building != null && building.Locked)
return false; return false;
return buildingInfo == null || self.World.CanPlaceBuilding(info.IntoActor, buildingInfo, self.Location + info.Offset, self); return buildingInfo == null || self.World.CanPlaceBuilding(Info.IntoActor, buildingInfo, self.Location + Info.Offset, self);
} }
public IEnumerable<IOrderTargeter> Orders public IEnumerable<IOrderTargeter> Orders
{ {
get { yield return new DeployOrderTargeter("DeployTransform", 5, get
() => CanDeploy() ? info.DeployCursor : info.DeployBlockedCursor); } {
if (!IsTraitDisabled)
yield return new DeployOrderTargeter("DeployTransform", 5,
() => CanDeploy() ? Info.DeployCursor : Info.DeployBlockedCursor);
}
} }
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
@@ -105,10 +111,10 @@ namespace OpenRA.Mods.Common.Traits
{ {
// Only play the "Cannot deploy here" audio // Only play the "Cannot deploy here" audio
// for non-queued orders // for non-queued orders
foreach (var s in info.NoTransformSounds) foreach (var s in Info.NoTransformSounds)
Game.Sound.PlayToPlayer(SoundType.World, self.Owner, s); Game.Sound.PlayToPlayer(SoundType.World, self.Owner, s);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.NoTransformNotification, self.Owner.Faction.InternalName); Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.NoTransformNotification, self.Owner.Faction.InternalName);
return; return;
} }
@@ -116,19 +122,19 @@ namespace OpenRA.Mods.Common.Traits
if (!queued) if (!queued)
self.CancelActivity(); self.CancelActivity();
self.QueueActivity(new Transform(self, info.IntoActor) self.QueueActivity(new Transform(self, Info.IntoActor)
{ {
Offset = info.Offset, Offset = Info.Offset,
Facing = info.Facing, Facing = Info.Facing,
Sounds = info.TransformSounds, Sounds = Info.TransformSounds,
Notification = info.TransformNotification, Notification = Info.TransformNotification,
Faction = faction Faction = faction
}); });
} }
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
{ {
if (order.OrderString == "DeployTransform") if (order.OrderString == "DeployTransform" && !IsTraitPaused && !IsTraitDisabled)
DeployTransform(order.Queued); DeployTransform(order.Queued);
} }
} }