Make Transforms a PausableConditionalTrait.

This commit is contained in:
TheChosenEvilOne
2017-12-28 11:02:41 +00:00
committed by Paul Chote
parent 3d4095cffd
commit 1a947907d3

View File

@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor becomes a specified actor type when this trait is triggered.")]
public class TransformsInfo : ITraitInfo
public class TransformsInfo : PausableConditionalTraitInfo
{
[Desc("Actor to transform into."), ActorReference, FieldLoader.Require]
public readonly string IntoActor = null;
@@ -48,42 +48,48 @@ namespace OpenRA.Mods.Common.Traits
[VoiceReference] public readonly string Voice = "Action";
public virtual object Create(ActorInitializer init) { return new Transforms(init, this); }
public override object Create(ActorInitializer init) { return new Transforms(init, this); }
}
public class Transforms : IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder
public class Transforms : PausableConditionalTrait<TransformsInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder
{
readonly Actor self;
readonly TransformsInfo info;
readonly BuildingInfo buildingInfo;
readonly string faction;
public Transforms(ActorInitializer init, TransformsInfo info)
: base(info)
{
self = init.Self;
this.info = info;
buildingInfo = self.World.Map.Rules.Actors[info.IntoActor].TraitInfoOrDefault<BuildingInfo>();
faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : self.Owner.Faction.InternalName;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "DeployTransform") ? info.Voice : null;
return (order.OrderString == "DeployTransform") ? Info.Voice : null;
}
public bool CanDeploy()
{
if (IsTraitPaused || IsTraitDisabled)
return false;
var building = self.TraitOrDefault<Building>();
if (building != null && building.Locked)
return false;
return buildingInfo == null || self.World.CanPlaceBuilding(info.IntoActor, buildingInfo, self.Location + info.Offset, self);
return buildingInfo == null || self.World.CanPlaceBuilding(Info.IntoActor, buildingInfo, self.Location + Info.Offset, self);
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new DeployOrderTargeter("DeployTransform", 5,
() => CanDeploy() ? info.DeployCursor : info.DeployBlockedCursor); }
get
{
if (!IsTraitDisabled)
yield return new DeployOrderTargeter("DeployTransform", 5,
() => CanDeploy() ? Info.DeployCursor : Info.DeployBlockedCursor);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
@@ -105,10 +111,10 @@ namespace OpenRA.Mods.Common.Traits
{
// Only play the "Cannot deploy here" audio
// for non-queued orders
foreach (var s in info.NoTransformSounds)
foreach (var s in Info.NoTransformSounds)
Game.Sound.PlayToPlayer(SoundType.World, self.Owner, s);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.NoTransformNotification, self.Owner.Faction.InternalName);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.NoTransformNotification, self.Owner.Faction.InternalName);
return;
}
@@ -116,19 +122,19 @@ namespace OpenRA.Mods.Common.Traits
if (!queued)
self.CancelActivity();
self.QueueActivity(new Transform(self, info.IntoActor)
self.QueueActivity(new Transform(self, Info.IntoActor)
{
Offset = info.Offset,
Facing = info.Facing,
Sounds = info.TransformSounds,
Notification = info.TransformNotification,
Offset = Info.Offset,
Facing = Info.Facing,
Sounds = Info.TransformSounds,
Notification = Info.TransformNotification,
Faction = faction
});
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DeployTransform")
if (order.OrderString == "DeployTransform" && !IsTraitPaused && !IsTraitDisabled)
DeployTransform(order.Queued);
}
}