add location in sequence yaml to FormatExceptions

This commit is contained in:
Matthias Mailänder
2013-08-15 07:55:37 +02:00
parent 3457255fa9
commit 1a9c762115

View File

@@ -40,83 +40,90 @@ namespace OpenRA.Graphics
var offset = float2.Zero;
var blendMode = BlendMode.Alpha;
if (d.ContainsKey("Start"))
Start = int.Parse(d["Start"].Value);
if (d.ContainsKey("Offset"))
offset = FieldLoader.GetValue<float2>("Offset", d["Offset"].Value);
if (d.ContainsKey("BlendMode"))
blendMode = FieldLoader.GetValue<BlendMode>("BlendMode", d["BlendMode"].Value);
// Apply offset to each sprite in the sequence
// Different sequences may apply different offsets to the same frame
sprites = Game.modData.SpriteLoader.LoadAllSprites(srcOverride ?? unit).Select(
s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel, blendMode)).ToArray();
if (!d.ContainsKey("Length"))
Length = 1;
else if (d["Length"].Value == "*")
Length = sprites.Length - Start;
else
Length = int.Parse(d["Length"].Value);
if (d.ContainsKey("Stride"))
Stride = int.Parse(d["Stride"].Value);
else
Stride = Length;
if (d.ContainsKey("Facings"))
try
{
var f = int.Parse(d["Facings"].Value);
Facings = Math.Abs(f);
reverseFacings = f < 0;
if (d.ContainsKey("Start"))
Start = int.Parse(d["Start"].Value);
if (d.ContainsKey("Offset"))
offset = FieldLoader.GetValue<float2>("Offset", d["Offset"].Value);
if (d.ContainsKey("BlendMode"))
blendMode = FieldLoader.GetValue<BlendMode>("BlendMode", d["BlendMode"].Value);
// Apply offset to each sprite in the sequence
// Different sequences may apply different offsets to the same frame
sprites = Game.modData.SpriteLoader.LoadAllSprites(srcOverride ?? unit).Select(
s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel, blendMode)).ToArray();
if (!d.ContainsKey("Length"))
Length = 1;
else if (d["Length"].Value == "*")
Length = sprites.Length - Start;
else
Length = int.Parse(d["Length"].Value);
if (d.ContainsKey("Stride"))
Stride = int.Parse(d["Stride"].Value);
else
Stride = Length;
if (d.ContainsKey("Facings"))
{
var f = int.Parse(d["Facings"].Value);
Facings = Math.Abs(f);
reverseFacings = f < 0;
}
else
Facings = 1;
if (d.ContainsKey("Tick"))
Tick = int.Parse(d["Tick"].Value);
else
Tick = 40;
if (d.ContainsKey("Transpose"))
transpose = bool.Parse(d["Transpose"].Value);
if (d.ContainsKey("Frames"))
Frames = Array.ConvertAll<string, int>(d["Frames"].Value.Split(','), int.Parse);
if (d.ContainsKey("ShadowStart"))
ShadowStart = int.Parse(d["ShadowStart"].Value);
else
ShadowStart = -1;
if (d.ContainsKey("ShadowZOffset"))
{
WRange r;
if (WRange.TryParse(d["ShadowZOffset"].Value, out r))
ShadowZOffset = r.Range;
}
else
ShadowZOffset = -5;
if (d.ContainsKey("ZOffset"))
{
WRange r;
if (WRange.TryParse(d["ZOffset"].Value, out r))
ZOffset = r.Range;
}
if (Length > Stride)
throw new InvalidOperationException(
"{0}: Sequence {1}.{2}: Length must be <= stride"
.F(info.Nodes[0].Location, unit, name));
if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
.F(unit, name, Start, Start + Facings * Stride - 1, srcOverride ?? unit, sprites.Length - 1,
info.Nodes[0].Location));
}
else
Facings = 1;
if (d.ContainsKey("Tick"))
Tick = int.Parse(d["Tick"].Value);
else
Tick = 40;
if (d.ContainsKey("Transpose"))
transpose = bool.Parse(d["Transpose"].Value);
if (d.ContainsKey("Frames"))
Frames = Array.ConvertAll<string, int>(d["Frames"].Value.Split(','), int.Parse);
if (d.ContainsKey("ShadowStart"))
ShadowStart = int.Parse(d["ShadowStart"].Value);
else
ShadowStart = -1;
if (d.ContainsKey("ShadowZOffset"))
catch (FormatException f)
{
WRange r;
if (WRange.TryParse(d["ShadowZOffset"].Value, out r))
ShadowZOffset = r.Range;
throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(unit, name, info.Nodes[0].Location, f));
}
else
ShadowZOffset = -5;
if (d.ContainsKey("ZOffset"))
{
WRange r;
if (WRange.TryParse(d["ZOffset"].Value, out r))
ZOffset = r.Range;
}
if (Length > Stride)
throw new InvalidOperationException(
"{0}: Sequence {1}.{2}: Length must be <= stride"
.F(info.Nodes[0].Location, unit, name));
if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
.F(unit, name, Start, Start + Facings * Stride - 1, srcOverride ?? unit, sprites.Length - 1,
info.Nodes[0].Location));
}
public Sprite GetSprite(int frame)