fix utilty remap, remapped flag/poweroff to d2k.pal

This commit is contained in:
Matthias Mailänder
2012-06-25 00:02:26 +02:00
committed by Chris Forbes
parent 8607575e2b
commit 1aafc9f726
6 changed files with 5 additions and 5 deletions

View File

@@ -372,14 +372,14 @@ namespace OpenRA.Utility
for (var i = 0; i < 4; i++)
remap[i] = i;
var srcMod = Enum<string>.Parse(args[1].Split(':')[0]);
var srcMod = args[1].Split(':')[0];
Game.modData = new ModData(srcMod);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());
var srcPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
int[] srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = Enum<string>.Parse(args[2].Split(':')[0]);
var destMod = args[2].Split(':')[0];
Game.modData = new ModData(destMod);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());