diff --git a/mods/cnc/maps/nod04b/map.yaml b/mods/cnc/maps/nod04b/map.yaml index f85908da9b..ea545ee39b 100644 --- a/mods/cnc/maps/nod04b/map.yaml +++ b/mods/cnc/maps/nod04b/map.yaml @@ -21,10 +21,10 @@ LockPreview: True Players: PlayerReference@GDI: Name: GDI + Bot: campaign Faction: gdi Color: F5D378 Enemies: Nod - Bot: campaign PlayerReference@Neutral: Name: Neutral OwnsWorld: True @@ -32,8 +32,8 @@ Players: Faction: gdi PlayerReference@Nod: Name: Nod - Playable: True AllowBots: False + Playable: True Required: True LockFaction: True Faction: nod @@ -441,16 +441,16 @@ Actors: Actor54: t18 Location: 11,51 Owner: Neutral - NodGunner1: e1 + GDIGunner1: e1 Location: 41,50 Owner: GDI Facing: 768 SubCell: 2 - NodGunner2: e1 + GDIGunner2: e1 Location: 39,50 Owner: GDI SubCell: 0 - NodGunner3: e1 + GDIGunner3: e1 Location: 40,50 Owner: GDI Facing: 256 diff --git a/mods/cnc/maps/nod04b/nod04b.lua b/mods/cnc/maps/nod04b/nod04b.lua index 33062ba89f..8981584cb1 100644 --- a/mods/cnc/maps/nod04b/nod04b.lua +++ b/mods/cnc/maps/nod04b/nod04b.lua @@ -18,7 +18,7 @@ Apc1Units = { "c2", "c3", "c4", "c5" } Civilians = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8 } TargetActors = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8, CivBuilding1, CivBuilding2, CivBuilding3, CivBuilding4, CivBuilding5, CivBuilding6, CivBuilding7, CivBuilding8, CivBuilding9, CivBuilding10, CivBuilding11, CivBuilding12, CivBuilding13, CivBuilding14 } -Apc2Trigger = { NodGunner1, NodGunner2, NodGunner3 } +Apc2Trigger = { GDIGunner1, GDIGunner2, GDIGunner3 } Apc1Waypoints = { waypoint0.Location, waypoint11.Location, waypoint10.Location, waypoint8.Location, waypoint9.Location } Apc2Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4 }