Fix lint error formatting

This commit is contained in:
Gustas
2023-04-29 12:53:08 +03:00
committed by Matthias Mailänder
parent 3188532e59
commit 1ac6912c2a
36 changed files with 81 additions and 81 deletions

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Lint
if (string.IsNullOrEmpty(imageOverride))
{
if (!sequenceReference.AllowNullImage)
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`");
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`.");
continue;
}
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Lint
if (string.IsNullOrEmpty(image))
{
if (!sequenceReference.AllowNullImage)
emitError($"Weapon type `{weaponInfo.Key}` projectile field `{sequenceReference.ImageReference}` must define a value");
emitError($"Weapon type `{weaponInfo.Key}` projectile field `{sequenceReference.ImageReference}` must define a value.");
continue;
}