Fix lint error formatting
This commit is contained in:
committed by
Matthias Mailänder
parent
3188532e59
commit
1ac6912c2a
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Lint
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if (string.IsNullOrEmpty(imageOverride))
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{
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if (!sequenceReference.AllowNullImage)
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emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`");
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emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`.");
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continue;
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}
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@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Lint
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if (string.IsNullOrEmpty(image))
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{
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if (!sequenceReference.AllowNullImage)
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emitError($"Weapon type `{weaponInfo.Key}` projectile field `{sequenceReference.ImageReference}` must define a value");
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emitError($"Weapon type `{weaponInfo.Key}` projectile field `{sequenceReference.ImageReference}` must define a value.");
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continue;
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}
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