Overhaul Carryall behaviour, adding support for manual control.
This commit is contained in:
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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int remainingTicks;
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public FlyCircleTimed(int ticks, Actor self) : base(self)
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public FlyCircleTimed(Actor self, int ticks) : base(self)
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{
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remainingTicks = ticks;
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}
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@@ -17,12 +17,18 @@ namespace OpenRA.Mods.Common.Activities
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public class HeliLand : Activity
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{
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readonly Aircraft helicopter;
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bool requireSpace;
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readonly WDist landAltitude;
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readonly bool requireSpace;
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bool playedSound;
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public HeliLand(Actor self, bool requireSpace)
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: this(self, requireSpace, self.Info.TraitInfo<AircraftInfo>().LandAltitude) { }
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public HeliLand(Actor self, bool requireSpace, WDist landAltitude)
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{
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this.requireSpace = requireSpace;
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this.landAltitude = landAltitude;
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helicopter = self.Trait<Aircraft>();
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}
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@@ -40,7 +46,7 @@ namespace OpenRA.Mods.Common.Activities
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playedSound = true;
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}
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
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if (HeliFly.AdjustAltitude(self, helicopter, landAltitude))
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return this;
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return NextActivity;
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Activities
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if (nearestAfld != null)
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return ActivityUtils.SequenceActivities(
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new Fly(self, Target.FromActor(nearestAfld), WDist.Zero, plane.Info.WaitDistanceFromResupplyBase),
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new FlyCircleTimed(plane.Info.NumberOfTicksToVerifyAvailableAirport, self),
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new FlyCircleTimed(self, plane.Info.NumberOfTicksToVerifyAvailableAirport),
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this);
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else
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return NextActivity;
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@@ -65,9 +65,8 @@ namespace OpenRA.Mods.Common.Activities
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if (self.Location != proc.Location + iao.DeliveryOffset)
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{
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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var next = new DeliverResources(self);
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foreach (var n in notify)
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n.MovingToRefinery(self, proc.Location + iao.DeliveryOffset, next);
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n.MovingToRefinery(self, proc.Location + iao.DeliveryOffset, this);
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return ActivityUtils.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this);
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}
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -18,86 +19,145 @@ namespace OpenRA.Mods.Common.Activities
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public class DeliverUnit : Activity
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{
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readonly Actor self;
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readonly Actor cargo;
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readonly IMove movement;
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readonly Carryable carryable;
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readonly Carryall carryall;
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readonly Aircraft aircraft;
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readonly IPositionable positionable;
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readonly IFacing cargoFacing;
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readonly IFacing selfFacing;
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readonly BodyOrientation body;
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readonly IFacing carryableFacing;
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readonly IFacing carryallFacing;
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readonly CPos destination;
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enum State { Transport, Land, Release }
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enum State { Transport, Land, Wait, Release, TakeOff, Aborted }
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State state;
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Activity innerActivity;
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public DeliverUnit(Actor self)
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public DeliverUnit(Actor self, CPos destination)
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{
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carryall = self.Trait<Carryall>();
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this.self = self;
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cargo = carryall.Carrying;
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movement = self.Trait<IMove>();
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carryable = cargo.Trait<Carryable>();
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aircraft = self.Trait<Aircraft>();
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positionable = cargo.Trait<IPositionable>();
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cargoFacing = cargo.Trait<IFacing>();
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selfFacing = self.Trait<IFacing>();
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this.destination = destination;
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carryallFacing = self.Trait<IFacing>();
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carryall = self.Trait<Carryall>();
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body = self.Trait<BodyOrientation>();
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carryable = carryall.Carryable.Trait<Carryable>();
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positionable = carryall.Carryable.Trait<IPositionable>();
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carryableFacing = carryall.Carryable.Trait<IFacing>();
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state = State.Transport;
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}
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// Find a suitable location to drop our carryable
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CPos GetLocationToDrop(CPos requestedPosition)
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CPos? FindDropLocation(CPos targetCell, WDist maxSearchDistance)
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{
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if (positionable.CanEnterCell(requestedPosition))
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return requestedPosition;
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// The easy case
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if (positionable.CanEnterCell(targetCell))
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return targetCell;
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var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
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// TODO: This will behave badly if there is no suitable drop point nearby
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do
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var cellRange = (maxSearchDistance.Length + 1023) / 1024;
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var centerPosition = self.World.Map.CenterOfCell(targetCell);
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foreach (var c in self.World.Map.FindTilesInCircle(targetCell, cellRange))
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{
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foreach (var c in candidateCells)
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if (positionable.CanEnterCell(c))
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return c;
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if (!positionable.CanEnterCell(c))
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continue;
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// Expanding dropable cells search area
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// TODO: This also includes all of the cells we have just checked
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candidateCells = Util.ExpandFootprint(candidateCells, true);
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} while (true);
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var delta = self.World.Map.CenterOfCell(c) - centerPosition;
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if (delta.LengthSquared < maxSearchDistance.LengthSquared)
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return c;
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}
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return null;
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}
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// Check if we can drop the unit at our current location.
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bool CanDropHere()
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{
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return positionable.CanEnterCell(self.Location);
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var targetCell = self.World.Map.CellContaining(self.CenterPosition + body.LocalToWorld(localOffset));
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return positionable.CanEnterCell(targetCell);
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}
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public override Activity Tick(Actor self)
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{
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if (cargo.IsDead || !carryall.IsBusy)
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if (innerActivity != null)
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{
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carryall.UnreserveCarryable();
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return NextActivity;
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innerActivity = ActivityUtils.RunActivity(self, innerActivity);
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return this;
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}
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if (IsCanceled)
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return NextActivity;
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if ((carryall.State == Carryall.CarryallState.Idle || carryall.Carryable.IsDead) && state != State.TakeOff)
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state = State.Aborted;
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switch (state)
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{
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case State.Transport:
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var targetl = GetLocationToDrop(carryable.Destination);
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{
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var targetLocation = FindDropLocation(destination, carryall.Info.DropRange);
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// Can't land, so wait at the target until something changes
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if (!targetLocation.HasValue)
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{
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innerActivity = ActivityUtils.SequenceActivities(
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new HeliFly(self, Target.FromCell(self.World, destination)),
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new Wait(25));
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return this;
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}
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var targetPosition = self.World.Map.CenterOfCell(targetLocation.Value);
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
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if ((carryablePosition - targetPosition).HorizontalLengthSquared != 0)
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{
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// For non-zero offsets the drop position depends on the carryall facing
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// We therefore need to predict/correct for the facing *at the drop point*
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if (carryall.CarryableOffset.HorizontalLengthSquared != 0)
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{
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var facing = (targetPosition - self.CenterPosition).Yaw.Facing;
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localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(facing)));
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innerActivity = ActivityUtils.SequenceActivities(
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new HeliFly(self, Target.FromPos(targetPosition - body.LocalToWorld(localOffset))),
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new Turn(self, facing));
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return this;
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}
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innerActivity = new HeliFly(self, Target.FromPos(targetPosition));
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return this;
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}
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state = State.Land;
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return ActivityUtils.SequenceActivities(movement.MoveTo(targetl, 0), this);
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return this;
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}
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case State.Land:
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{
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if (!CanDropHere())
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{
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state = State.Transport;
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return this;
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}
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if (HeliFly.AdjustAltitude(self, aircraft, aircraft.Info.LandAltitude))
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// Make sure that the carried actor is on the ground before releasing it
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
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if (self.World.Map.DistanceAboveTerrain(carryablePosition) != WDist.Zero)
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{
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innerActivity = new HeliLand(self, false, -new WDist(carryall.CarryableOffset.Z));
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return this;
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}
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state = carryall.Info.UnloadingDelay > 0 ? State.Wait : State.Release;
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return this;
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}
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case State.Wait:
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state = State.Release;
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return ActivityUtils.SequenceActivities(new Wait(15), this);
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innerActivity = new Wait(carryall.Info.UnloadingDelay, false);
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return this;
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case State.Release:
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if (!CanDropHere())
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@@ -107,7 +167,15 @@ namespace OpenRA.Mods.Common.Activities
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}
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Release();
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return NextActivity;
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state = State.TakeOff;
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return this;
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case State.TakeOff:
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return ActivityUtils.SequenceActivities(new HeliFly(self, Target.FromPos(self.CenterPosition)), NextActivity);
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case State.Aborted:
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carryall.UnreserveCarryable(self);
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break;
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}
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return NextActivity;
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@@ -115,24 +183,29 @@ namespace OpenRA.Mods.Common.Activities
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void Release()
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{
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positionable.SetPosition(cargo, self.Location, SubCell.FullCell);
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cargoFacing.Facing = selfFacing.Facing;
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var targetPosition = self.CenterPosition + body.LocalToWorld(localOffset);
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var targetLocation = self.World.Map.CellContaining(targetPosition);
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positionable.SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell);
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carryableFacing.Facing = carryallFacing.Facing;
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// Put back into world
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self.World.AddFrameEndTask(w =>
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{
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cargo.World.Add(cargo);
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carryall.UnreserveCarryable();
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var cargo = carryall.Carryable;
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w.Add(cargo);
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carryall.DetachCarryable(self);
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carryable.UnReserve(cargo);
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carryable.Detached(cargo);
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});
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// Unlock carryable
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carryall.CarryableReleased();
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carryable.Dropped();
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}
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public override void Cancel(Actor self)
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{
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// TODO: Drop the unit at the nearest available cell
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if (innerActivity != null)
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innerActivity.Cancel(self);
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base.Cancel(self);
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}
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}
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}
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@@ -73,19 +73,19 @@ namespace OpenRA.Mods.Common.Activities
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self.QueueActivity(mobile.MoveTo(moveTo, 1));
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self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
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// TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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foreach (var n in notify)
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n.MovingToResources(self, moveTo, this);
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var randFrames = self.World.SharedRandom.Next(100, 175);
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return ActivityUtils.SequenceActivities(NextActivity, new Wait(randFrames), this);
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}
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else
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{
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var next = this;
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// Attempt to claim a resource as ours
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if (territory != null)
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{
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if (!territory.ClaimResource(self, closestHarvestablePosition.Value))
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return ActivityUtils.SequenceActivities(new Wait(25), next);
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}
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if (territory != null && !territory.ClaimResource(self, closestHarvestablePosition.Value))
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return ActivityUtils.SequenceActivities(new Wait(25), this);
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// If not given a direct order, assume ordered to the first resource location we find:
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if (!harv.LastOrderLocation.HasValue)
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@@ -93,12 +93,12 @@ namespace OpenRA.Mods.Common.Activities
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self.SetTargetLine(Target.FromCell(self.World, closestHarvestablePosition.Value), Color.Red, false);
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// TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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foreach (var n in notify)
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n.MovingToResources(self, closestHarvestablePosition.Value, next);
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n.MovingToResources(self, closestHarvestablePosition.Value, this);
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return ActivityUtils.SequenceActivities(mobile.MoveTo(closestHarvestablePosition.Value, 1), new HarvestResource(self), next);
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return ActivityUtils.SequenceActivities(mobile.MoveTo(closestHarvestablePosition.Value, 1), new HarvestResource(self), this);
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}
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}
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@@ -19,87 +19,150 @@ namespace OpenRA.Mods.Common.Activities
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{
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readonly Actor cargo;
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readonly IMove movement;
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readonly Carryable carryable;
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readonly Carryall carryall;
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readonly Aircraft aircraft;
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readonly IFacing cargoFacing;
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readonly IFacing selfFacing;
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enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, TakeOff }
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readonly Carryall carryall;
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readonly IFacing carryallFacing;
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readonly Carryable carryable;
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readonly IFacing carryableFacing;
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readonly BodyOrientation carryableBody;
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readonly int delay;
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enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup, Aborted }
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State state;
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Activity innerActivity;
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public PickupUnit(Actor self, Actor cargo)
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public PickupUnit(Actor self, Actor cargo, int delay)
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{
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this.cargo = cargo;
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this.delay = delay;
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carryable = cargo.Trait<Carryable>();
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cargoFacing = cargo.Trait<IFacing>();
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carryableFacing = cargo.Trait<IFacing>();
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carryableBody = cargo.Trait<BodyOrientation>();
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movement = self.Trait<IMove>();
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carryall = self.Trait<Carryall>();
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aircraft = self.Trait<Aircraft>();
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selfFacing = self.Trait<IFacing>();
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carryallFacing = self.Trait<IFacing>();
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state = State.Intercept;
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}
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public override Activity Tick(Actor self)
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{
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if (cargo.IsDead || !carryall.IsBusy)
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if (innerActivity != null)
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{
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carryall.UnreserveCarryable();
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innerActivity = ActivityUtils.RunActivity(self, innerActivity);
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return this;
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}
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if (cargo != carryall.Carryable)
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return NextActivity;
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if (cargo.IsDead || IsCanceled)
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{
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carryall.UnreserveCarryable(self);
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return NextActivity;
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}
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if (carryall.State == Carryall.CarryallState.Idle)
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return NextActivity;
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switch (state)
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{
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case State.Intercept:
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innerActivity = movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4));
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state = State.LockCarryable;
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return ActivityUtils.SequenceActivities(movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4)), this);
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return this;
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case State.LockCarryable:
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// Last check
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if (carryable.StandbyForPickup(self))
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state = State.MoveToCarryable;
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if (!carryable.LockForPickup(cargo, self))
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state = State.Aborted;
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return this;
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case State.MoveToCarryable:
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{
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// Line up with the attachment point
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var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
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var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
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if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0)
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{
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// Run the first tick of the move activity immediately to avoid a one-frame pause
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innerActivity = ActivityUtils.RunActivity(self, new HeliFly(self, Target.FromPos(targetPosition)));
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return this;
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}
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state = State.Turn;
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return this;
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}
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case State.Turn:
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if (carryallFacing.Facing != carryableFacing.Facing)
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{
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innerActivity = new Turn(self, carryableFacing.Facing);
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return this;
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}
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state = State.Land;
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return this;
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case State.Land:
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{
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var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
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var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
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if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0 || carryallFacing.Facing != carryableFacing.Facing)
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{
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state = State.MoveToCarryable;
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return this;
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}
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// We got cancelled
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carryall.UnreserveCarryable();
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return NextActivity;
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case State.MoveToCarryable: // We arrived, move on top
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if (self.Location == cargo.Location)
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if (targetPosition.Z != self.CenterPosition.Z)
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{
|
||||
state = State.Turn;
|
||||
innerActivity = new HeliLand(self, false, self.World.Map.DistanceAboveTerrain(targetPosition));
|
||||
return this;
|
||||
}
|
||||
|
||||
return ActivityUtils.SequenceActivities(movement.MoveTo(cargo.Location, 0), this);
|
||||
state = delay > 0 ? State.Wait : State.Pickup;
|
||||
return this;
|
||||
}
|
||||
|
||||
case State.Turn: // Align facing and Land
|
||||
if (selfFacing.Facing != cargoFacing.Facing)
|
||||
return ActivityUtils.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
|
||||
case State.Wait:
|
||||
state = State.Pickup;
|
||||
return ActivityUtils.SequenceActivities(new HeliLand(self, false), new Wait(10), this);
|
||||
innerActivity = new Wait(delay, false);
|
||||
return this;
|
||||
|
||||
case State.Pickup:
|
||||
// Remove our carryable from world
|
||||
self.World.AddFrameEndTask(w => cargo.World.Remove(cargo));
|
||||
carryall.AttachCarryable(cargo);
|
||||
state = State.TakeOff;
|
||||
return this;
|
||||
case State.TakeOff:
|
||||
if (HeliFly.AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
|
||||
return this;
|
||||
Attach(self);
|
||||
return NextActivity;
|
||||
|
||||
case State.Aborted:
|
||||
// We got cancelled
|
||||
carryall.UnreserveCarryable(self);
|
||||
break;
|
||||
}
|
||||
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
void Attach(Actor self)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
cargo.World.Remove(cargo);
|
||||
carryable.Attached(cargo);
|
||||
carryall.AttachCarryable(self, cargo);
|
||||
});
|
||||
}
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
// TODO: Drop the unit at the nearest available cell
|
||||
if (innerActivity != null)
|
||||
innerActivity.Cancel(self);
|
||||
|
||||
base.Cancel(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,9 +43,6 @@ namespace OpenRA.Mods.Common.Activities
|
||||
|
||||
public override void Cancel(Actor self)
|
||||
{
|
||||
if (transportable != null)
|
||||
transportable.WantsTransport = false;
|
||||
|
||||
if (inner != null)
|
||||
inner.Cancel(self);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user