Overhaul Carryall behaviour, adding support for manual control.
This commit is contained in:
@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -18,86 +19,145 @@ namespace OpenRA.Mods.Common.Activities
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public class DeliverUnit : Activity
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{
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readonly Actor self;
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readonly Actor cargo;
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readonly IMove movement;
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readonly Carryable carryable;
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readonly Carryall carryall;
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readonly Aircraft aircraft;
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readonly IPositionable positionable;
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readonly IFacing cargoFacing;
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readonly IFacing selfFacing;
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readonly BodyOrientation body;
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readonly IFacing carryableFacing;
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readonly IFacing carryallFacing;
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readonly CPos destination;
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enum State { Transport, Land, Release }
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enum State { Transport, Land, Wait, Release, TakeOff, Aborted }
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State state;
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Activity innerActivity;
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public DeliverUnit(Actor self)
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public DeliverUnit(Actor self, CPos destination)
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{
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carryall = self.Trait<Carryall>();
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this.self = self;
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cargo = carryall.Carrying;
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movement = self.Trait<IMove>();
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carryable = cargo.Trait<Carryable>();
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aircraft = self.Trait<Aircraft>();
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positionable = cargo.Trait<IPositionable>();
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cargoFacing = cargo.Trait<IFacing>();
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selfFacing = self.Trait<IFacing>();
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this.destination = destination;
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carryallFacing = self.Trait<IFacing>();
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carryall = self.Trait<Carryall>();
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body = self.Trait<BodyOrientation>();
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carryable = carryall.Carryable.Trait<Carryable>();
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positionable = carryall.Carryable.Trait<IPositionable>();
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carryableFacing = carryall.Carryable.Trait<IFacing>();
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state = State.Transport;
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}
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// Find a suitable location to drop our carryable
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CPos GetLocationToDrop(CPos requestedPosition)
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CPos? FindDropLocation(CPos targetCell, WDist maxSearchDistance)
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{
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if (positionable.CanEnterCell(requestedPosition))
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return requestedPosition;
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// The easy case
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if (positionable.CanEnterCell(targetCell))
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return targetCell;
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var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
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// TODO: This will behave badly if there is no suitable drop point nearby
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do
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var cellRange = (maxSearchDistance.Length + 1023) / 1024;
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var centerPosition = self.World.Map.CenterOfCell(targetCell);
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foreach (var c in self.World.Map.FindTilesInCircle(targetCell, cellRange))
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{
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foreach (var c in candidateCells)
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if (positionable.CanEnterCell(c))
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return c;
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if (!positionable.CanEnterCell(c))
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continue;
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// Expanding dropable cells search area
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// TODO: This also includes all of the cells we have just checked
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candidateCells = Util.ExpandFootprint(candidateCells, true);
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} while (true);
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var delta = self.World.Map.CenterOfCell(c) - centerPosition;
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if (delta.LengthSquared < maxSearchDistance.LengthSquared)
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return c;
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}
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return null;
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}
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// Check if we can drop the unit at our current location.
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bool CanDropHere()
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{
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return positionable.CanEnterCell(self.Location);
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var targetCell = self.World.Map.CellContaining(self.CenterPosition + body.LocalToWorld(localOffset));
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return positionable.CanEnterCell(targetCell);
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}
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public override Activity Tick(Actor self)
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{
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if (cargo.IsDead || !carryall.IsBusy)
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if (innerActivity != null)
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{
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carryall.UnreserveCarryable();
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return NextActivity;
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innerActivity = ActivityUtils.RunActivity(self, innerActivity);
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return this;
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}
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if (IsCanceled)
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return NextActivity;
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if ((carryall.State == Carryall.CarryallState.Idle || carryall.Carryable.IsDead) && state != State.TakeOff)
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state = State.Aborted;
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switch (state)
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{
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case State.Transport:
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var targetl = GetLocationToDrop(carryable.Destination);
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{
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var targetLocation = FindDropLocation(destination, carryall.Info.DropRange);
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// Can't land, so wait at the target until something changes
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if (!targetLocation.HasValue)
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{
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innerActivity = ActivityUtils.SequenceActivities(
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new HeliFly(self, Target.FromCell(self.World, destination)),
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new Wait(25));
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return this;
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}
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var targetPosition = self.World.Map.CenterOfCell(targetLocation.Value);
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
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if ((carryablePosition - targetPosition).HorizontalLengthSquared != 0)
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{
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// For non-zero offsets the drop position depends on the carryall facing
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// We therefore need to predict/correct for the facing *at the drop point*
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if (carryall.CarryableOffset.HorizontalLengthSquared != 0)
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{
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var facing = (targetPosition - self.CenterPosition).Yaw.Facing;
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localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(facing)));
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innerActivity = ActivityUtils.SequenceActivities(
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new HeliFly(self, Target.FromPos(targetPosition - body.LocalToWorld(localOffset))),
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new Turn(self, facing));
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return this;
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}
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innerActivity = new HeliFly(self, Target.FromPos(targetPosition));
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return this;
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}
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state = State.Land;
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return ActivityUtils.SequenceActivities(movement.MoveTo(targetl, 0), this);
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return this;
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}
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case State.Land:
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{
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if (!CanDropHere())
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{
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state = State.Transport;
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return this;
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}
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if (HeliFly.AdjustAltitude(self, aircraft, aircraft.Info.LandAltitude))
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// Make sure that the carried actor is on the ground before releasing it
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
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if (self.World.Map.DistanceAboveTerrain(carryablePosition) != WDist.Zero)
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{
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innerActivity = new HeliLand(self, false, -new WDist(carryall.CarryableOffset.Z));
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return this;
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}
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state = carryall.Info.UnloadingDelay > 0 ? State.Wait : State.Release;
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return this;
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}
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case State.Wait:
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state = State.Release;
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return ActivityUtils.SequenceActivities(new Wait(15), this);
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innerActivity = new Wait(carryall.Info.UnloadingDelay, false);
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return this;
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case State.Release:
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if (!CanDropHere())
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@@ -107,7 +167,15 @@ namespace OpenRA.Mods.Common.Activities
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}
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Release();
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return NextActivity;
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state = State.TakeOff;
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return this;
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case State.TakeOff:
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return ActivityUtils.SequenceActivities(new HeliFly(self, Target.FromPos(self.CenterPosition)), NextActivity);
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case State.Aborted:
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carryall.UnreserveCarryable(self);
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break;
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}
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return NextActivity;
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@@ -115,24 +183,29 @@ namespace OpenRA.Mods.Common.Activities
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void Release()
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{
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positionable.SetPosition(cargo, self.Location, SubCell.FullCell);
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cargoFacing.Facing = selfFacing.Facing;
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var targetPosition = self.CenterPosition + body.LocalToWorld(localOffset);
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var targetLocation = self.World.Map.CellContaining(targetPosition);
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positionable.SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell);
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carryableFacing.Facing = carryallFacing.Facing;
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// Put back into world
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self.World.AddFrameEndTask(w =>
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{
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cargo.World.Add(cargo);
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carryall.UnreserveCarryable();
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var cargo = carryall.Carryable;
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w.Add(cargo);
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carryall.DetachCarryable(self);
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carryable.UnReserve(cargo);
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carryable.Detached(cargo);
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});
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// Unlock carryable
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carryall.CarryableReleased();
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carryable.Dropped();
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}
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public override void Cancel(Actor self)
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{
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// TODO: Drop the unit at the nearest available cell
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if (innerActivity != null)
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innerActivity.Cancel(self);
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base.Cancel(self);
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}
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}
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}
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