Overhaul Carryall behaviour, adding support for manual control.

This commit is contained in:
Paul Chote
2016-07-31 02:01:29 +01:00
parent d08cc10abb
commit 1ae86f34f8
20 changed files with 842 additions and 402 deletions

View File

@@ -19,87 +19,150 @@ namespace OpenRA.Mods.Common.Activities
{
readonly Actor cargo;
readonly IMove movement;
readonly Carryable carryable;
readonly Carryall carryall;
readonly Aircraft aircraft;
readonly IFacing cargoFacing;
readonly IFacing selfFacing;
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, TakeOff }
readonly Carryall carryall;
readonly IFacing carryallFacing;
readonly Carryable carryable;
readonly IFacing carryableFacing;
readonly BodyOrientation carryableBody;
readonly int delay;
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup, Aborted }
State state;
Activity innerActivity;
public PickupUnit(Actor self, Actor cargo)
public PickupUnit(Actor self, Actor cargo, int delay)
{
this.cargo = cargo;
this.delay = delay;
carryable = cargo.Trait<Carryable>();
cargoFacing = cargo.Trait<IFacing>();
carryableFacing = cargo.Trait<IFacing>();
carryableBody = cargo.Trait<BodyOrientation>();
movement = self.Trait<IMove>();
carryall = self.Trait<Carryall>();
aircraft = self.Trait<Aircraft>();
selfFacing = self.Trait<IFacing>();
carryallFacing = self.Trait<IFacing>();
state = State.Intercept;
}
public override Activity Tick(Actor self)
{
if (cargo.IsDead || !carryall.IsBusy)
if (innerActivity != null)
{
carryall.UnreserveCarryable();
innerActivity = ActivityUtils.RunActivity(self, innerActivity);
return this;
}
if (cargo != carryall.Carryable)
return NextActivity;
if (cargo.IsDead || IsCanceled)
{
carryall.UnreserveCarryable(self);
return NextActivity;
}
if (carryall.State == Carryall.CarryallState.Idle)
return NextActivity;
switch (state)
{
case State.Intercept:
innerActivity = movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4));
state = State.LockCarryable;
return ActivityUtils.SequenceActivities(movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4)), this);
return this;
case State.LockCarryable:
// Last check
if (carryable.StandbyForPickup(self))
state = State.MoveToCarryable;
if (!carryable.LockForPickup(cargo, self))
state = State.Aborted;
return this;
case State.MoveToCarryable:
{
// Line up with the attachment point
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0)
{
// Run the first tick of the move activity immediately to avoid a one-frame pause
innerActivity = ActivityUtils.RunActivity(self, new HeliFly(self, Target.FromPos(targetPosition)));
return this;
}
state = State.Turn;
return this;
}
case State.Turn:
if (carryallFacing.Facing != carryableFacing.Facing)
{
innerActivity = new Turn(self, carryableFacing.Facing);
return this;
}
state = State.Land;
return this;
case State.Land:
{
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0 || carryallFacing.Facing != carryableFacing.Facing)
{
state = State.MoveToCarryable;
return this;
}
// We got cancelled
carryall.UnreserveCarryable();
return NextActivity;
case State.MoveToCarryable: // We arrived, move on top
if (self.Location == cargo.Location)
if (targetPosition.Z != self.CenterPosition.Z)
{
state = State.Turn;
innerActivity = new HeliLand(self, false, self.World.Map.DistanceAboveTerrain(targetPosition));
return this;
}
return ActivityUtils.SequenceActivities(movement.MoveTo(cargo.Location, 0), this);
state = delay > 0 ? State.Wait : State.Pickup;
return this;
}
case State.Turn: // Align facing and Land
if (selfFacing.Facing != cargoFacing.Facing)
return ActivityUtils.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
case State.Wait:
state = State.Pickup;
return ActivityUtils.SequenceActivities(new HeliLand(self, false), new Wait(10), this);
innerActivity = new Wait(delay, false);
return this;
case State.Pickup:
// Remove our carryable from world
self.World.AddFrameEndTask(w => cargo.World.Remove(cargo));
carryall.AttachCarryable(cargo);
state = State.TakeOff;
return this;
case State.TakeOff:
if (HeliFly.AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
return this;
Attach(self);
return NextActivity;
case State.Aborted:
// We got cancelled
carryall.UnreserveCarryable(self);
break;
}
return NextActivity;
}
void Attach(Actor self)
{
self.World.AddFrameEndTask(w =>
{
cargo.World.Remove(cargo);
carryable.Attached(cargo);
carryall.AttachCarryable(self, cargo);
});
}
public override void Cancel(Actor self)
{
// TODO: Drop the unit at the nearest available cell
if (innerActivity != null)
innerActivity.Cancel(self);
base.Cancel(self);
}
}
}