Overhaul Carryall behaviour, adding support for manual control.
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@@ -54,12 +54,10 @@ namespace OpenRA.Mods.Common.Traits
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CreateActors(actorName, carrierActorName, out cargo, out carrier);
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var carryable = cargo.Trait<Carryable>();
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carryable.Destination = location;
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carryable.Reserve(carrier);
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carryable.Reserve(cargo, carrier);
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carrier.Trait<Carryall>().AttachCarryable(cargo);
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carrier.QueueActivity(new DeliverUnit(carrier));
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carrier.Trait<Carryall>().AttachCarryable(carrier, cargo);
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carrier.QueueActivity(new DeliverUnit(carrier, location));
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carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
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carrier.QueueActivity(new RemoveSelf());
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