Overhaul Carryall behaviour, adding support for manual control.

This commit is contained in:
Paul Chote
2016-07-31 02:01:29 +01:00
parent d08cc10abb
commit 1ae86f34f8
20 changed files with 842 additions and 402 deletions

View File

@@ -10,206 +10,336 @@
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries.")]
public class CarryallInfo : ITraitInfo, Requires<BodyOrientationInfo>
[Desc("Transports actors with the `Carryable` trait.")]
public class CarryallInfo : ITraitInfo, Requires<BodyOrientationInfo>, Requires<AircraftInfo>
{
[Desc("Set to false when the carryall should not automatically get new jobs.")]
public readonly bool Automatic = true;
[Desc("Delay on the ground while attaching an actor to the carryall.")]
public readonly int LoadingDelay = 0;
public object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
[Desc("Delay on the ground while detacting an actor to the carryall.")]
public readonly int UnloadingDelay = 0;
[Desc("Carryable attachment point relative to body.")]
public readonly WVec LocalOffset = WVec.Zero;
[Desc("Radius around the target drop location that are considered if the target tile is blocked.")]
public readonly WDist DropRange = WDist.FromCells(5);
[VoiceReference]
public readonly string Voice = "Action";
public virtual object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
}
public class Carryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender, INotifyActorDisposing
public class Carryall : INotifyKilled, ISync, IRender, INotifyActorDisposing, IIssueOrder, IResolveOrder, IOrderVoice
{
readonly Actor self;
readonly WDist carryHeight;
readonly CarryallInfo info;
public enum CarryallState
{
Idle,
Reserved,
Carrying
}
public readonly CarryallInfo Info;
readonly AircraftInfo aircraftInfo;
readonly BodyOrientation body;
readonly IMove move;
readonly IFacing facing;
// The actor we are currently carrying.
[Sync] public Actor Carrying { get; internal set; }
public bool IsCarrying { get; internal set; }
[Sync] public Actor Carryable { get; private set; }
public CarryallState State { get; private set; }
// TODO: Use ActorPreviews so that this can support actors with multiple sprites
Animation anim;
IActorPreview[] carryablePreview = null;
public bool IsBusy { get; internal set; }
/// <summary>Offset between the carryall's and the carried actor's CenterPositions</summary>
public WVec CarryableOffset { get; private set; }
public Carryall(Actor self, CarryallInfo info)
{
this.self = self;
this.info = info;
this.Info = info;
IsBusy = false;
IsCarrying = false;
Carryable = null;
State = CarryallState.Idle;
var helicopter = self.Info.TraitInfoOrDefault<AircraftInfo>();
carryHeight = helicopter != null ? helicopter.LandAltitude : WDist.Zero;
aircraftInfo = self.Info.TraitInfoOrDefault<AircraftInfo>();
body = self.Trait<BodyOrientation>();
move = self.Trait<IMove>();
facing = self.Trait<IFacing>();
}
public void OnBecomingIdle(Actor self)
void INotifyActorDisposing.Disposing(Actor self)
{
if (info.Automatic)
FindCarryableForTransport();
if (!IsBusy)
self.QueueActivity(new HeliFlyCircle(self));
}
// A carryable notifying us that he'd like to be carried
public bool RequestTransportNotify(Actor carryable)
{
if (IsBusy || !info.Automatic)
return false;
if (ReserveCarryable(carryable))
if (State == CarryallState.Carrying)
{
self.QueueActivity(false, new PickupUnit(self, carryable));
self.QueueActivity(true, new DeliverUnit(self));
return true;
Carryable.Dispose();
Carryable = null;
}
UnreserveCarryable(self);
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (State == CarryallState.Carrying)
{
if (Carryable.IsInWorld && !Carryable.IsDead)
Carryable.Kill(e.Attacker);
Carryable = null;
}
UnreserveCarryable(self);
}
public virtual bool RequestTransportNotify(Actor self, Actor carryable, CPos destination)
{
return false;
}
void FindCarryableForTransport()
public virtual WVec OffsetForCarryable(Actor self, Actor carryable)
{
if (!self.IsInWorld)
return;
return Info.LocalOffset - carryable.Info.TraitInfo<CarryableInfo>().LocalOffset;
}
// Get all carryables who want transport
var carryables = self.World.ActorsWithTrait<Carryable>()
.Where(p =>
{
var actor = p.Actor;
if (actor == null)
return false;
public virtual bool AttachCarryable(Actor self, Actor carryable)
{
if (State == CarryallState.Carrying)
return false;
if (actor.Owner != self.Owner)
return false;
Carryable = carryable;
State = CarryallState.Carrying;
if (actor.IsDead)
return false;
CarryableOffset = OffsetForCarryable(self, carryable);
return true;
}
var trait = p.Trait;
if (trait.Reserved)
return false;
public virtual void DetachCarryable(Actor self)
{
UnreserveCarryable(self);
if (!trait.WantsTransport)
return false;
carryablePreview = null;
CarryableOffset = WVec.Zero;
}
if (actor.IsIdle)
return false;
public virtual bool ReserveCarryable(Actor self, Actor carryable)
{
if (State == CarryallState.Reserved)
UnreserveCarryable(self);
return true;
})
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
if (State != CarryallState.Idle || !carryable.Trait<Carryable>().Reserve(carryable, self))
return false;
foreach (var p in carryables)
Carryable = carryable;
State = CarryallState.Reserved;
return true;
}
public virtual void UnreserveCarryable(Actor self)
{
if (Carryable != null && Carryable.IsInWorld && !Carryable.IsDead)
Carryable.Trait<Carryable>().UnReserve(Carryable);
Carryable = null;
State = CarryallState.Idle;
}
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
if (State == CarryallState.Carrying)
{
// Check if its actually me who's the best candidate
if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
if (carryablePreview == null)
{
self.QueueActivity(false, new PickupUnit(self, p.Actor));
self.QueueActivity(true, new DeliverUnit(self));
break;
var carryableInits = new TypeDictionary()
{
new OwnerInit(Carryable.Owner),
new DynamicFacingInit(() => facing.Facing),
};
foreach (var api in Carryable.TraitsImplementing<IActorPreviewInitModifier>())
api.ModifyActorPreviewInit(Carryable, carryableInits);
var init = new ActorPreviewInitializer(Carryable.Info, wr, carryableInits);
carryablePreview = Carryable.Info.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
}
var offset = body.LocalToWorld(CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation)));
var previewRenderables = carryablePreview
.SelectMany(p => p.Render(wr, self.CenterPosition + offset))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
foreach (var r in previewRenderables)
yield return r;
}
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
if (State != CarryallState.Carrying)
yield return new CarryallPickupOrderTargeter();
else
yield return new CarryallDeliverUnitTargeter(aircraftInfo, CarryableOffset);
}
}
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "PickupUnit")
{
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
else if (order.OrderID == "DeliverUnit")
{
return new Order(order.OrderID, self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
}
else if (order.OrderID == "Unload")
{
return new Order(order.OrderID, self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
}
return null;
}
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (State == CarryallState.Carrying)
{
if (order.OrderString == "DeliverUnit")
{
var cell = self.World.Map.Clamp(order.TargetLocation);
if (!aircraftInfo.MoveIntoShroud && !self.Owner.Shroud.IsExplored(cell))
return;
var targetLocation = move.NearestMoveableCell(order.TargetLocation);
self.SetTargetLine(Target.FromCell(self.World, targetLocation), Color.Yellow);
self.QueueActivity(order.Queued, new DeliverUnit(self, targetLocation));
}
else if (order.OrderString == "Unload")
{
var targetLocation = move.NearestMoveableCell(self.Location);
self.SetTargetLine(Target.FromCell(self.World, targetLocation), Color.Yellow);
self.QueueActivity(order.Queued, new DeliverUnit(self, targetLocation));
}
}
else
{
if (order.OrderString == "PickupUnit")
{
var target = self.ResolveFrozenActorOrder(order, Color.Yellow);
if (target.Type != TargetType.Actor)
return;
if (!ReserveCarryable(self, target.Actor))
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Yellow);
self.QueueActivity(order.Queued, new PickupUnit(self, target.Actor, Info.LoadingDelay));
}
}
}
// Reserve the carryable so its ours exclusively
public bool ReserveCarryable(Actor carryable)
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
if (Carrying != null)
return false;
if (carryable.Trait<Carryable>().Reserve(self))
switch (order.OrderString)
{
Carrying = carryable;
IsBusy = true;
case "DeliverUnit":
case "Unload":
case "PickupUnit":
return Info.Voice;
default:
return null;
}
}
class CarryallPickupOrderTargeter : UnitOrderTargeter
{
public CarryallPickupOrderTargeter()
: base("PickupUnit", 5, "ability", false, true)
{
}
static bool CanTarget(Actor self, Actor target)
{
if (!target.AppearsFriendlyTo(self))
return false;
var carryable = target.TraitOrDefault<Carryable>();
if (carryable == null)
return false;
if (carryable.Reserved && carryable.Carrier != self)
return false;
return true;
}
return false;
}
// Unreserve the carryable
public void UnreserveCarryable()
{
if (Carrying != null)
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
if (Carrying.IsInWorld && !Carrying.IsDead)
Carrying.Trait<Carryable>().UnReserve(self);
Carrying = null;
return CanTarget(self, target);
}
CarryableReleased();
}
// INotifyKilled
public void Killed(Actor self, AttackInfo e)
{
if (Carrying != null)
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
if (IsCarrying && Carrying.IsInWorld && !Carrying.IsDead)
Carrying.Kill(e.Attacker);
Carrying = null;
}
UnreserveCarryable();
}
public void Disposing(Actor self)
{
if (Carrying != null && IsCarrying)
{
Carrying.Dispose();
Carrying = null;
return CanTarget(self, target.Actor);
}
}
// Called when carryable is inside.
public void AttachCarryable(Actor carryable)
class CarryallDeliverUnitTargeter : AircraftMoveOrderTargeter
{
IsBusy = true;
IsCarrying = true;
Carrying = carryable;
readonly AircraftInfo aircraftInfo;
readonly WVec carryableOffset;
// Create a new animation for our carryable unit
var rs = carryable.Trait<RenderSprites>();
anim = new Animation(self.World, rs.GetImage(carryable), RenderSprites.MakeFacingFunc(self));
anim.PlayRepeating("idle");
anim.IsDecoration = true;
}
// Called when released
public void CarryableReleased()
{
IsBusy = false;
IsCarrying = false;
anim = null;
}
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
// Render the carryable below us TODO: Implement RenderSprites trait
if (anim != null && !self.World.FogObscures(self))
public CarryallDeliverUnitTargeter(AircraftInfo aircraftInfo, WVec carryableOffset)
: base(aircraftInfo)
{
anim.Tick();
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Length),
wr.Palette("player" + Carrying.Owner.InternalName));
OrderID = "DeliverUnit";
OrderPriority = 6;
this.carryableOffset = carryableOffset;
this.aircraftInfo = aircraftInfo;
}
foreach (var rr in renderables)
yield return rr;
public override bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
{
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
var type = target.Type;
if (type == TargetType.Actor && self == target.Actor)
{
var altitude = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
if (altitude.Length - carryableOffset.Z < aircraftInfo.MinAirborneAltitude)
{
cursor = "deploy";
OrderID = "Unload";
return true;
}
}
else if ((type == TargetType.Actor && target.Actor.Info.HasTraitInfo<BuildingInfo>())
|| (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.HasTraitInfo<BuildingInfo>()))
{
cursor = "move-blocked";
return true;
}
return base.CanTarget(self, target, othersAtTarget, ref modifiers, ref cursor);
}
}
}