Create a new damage model for the MAD Tank. Fixes #4105
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@@ -47,8 +47,6 @@ namespace OpenRA.GameRules
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public readonly DamageModel DamageModel = DamageModel.Normal;
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[Desc("Whether we should prevent prone response for infantry.")]
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public readonly bool PreventProne = false;
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[Desc("Whether to use the provided Damage value as a maximum health percentage.")]
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public readonly bool ScaleDamageByTargetHealth = false;
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public float EffectivenessAgainst(ActorInfo ai)
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{
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@@ -83,6 +81,7 @@ namespace OpenRA.GameRules
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{
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Normal, // classic RA damage model: point actors, distance-based falloff
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PerCell, // like RA's "nuke damage"
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HealthPercentage // for MAD Tank
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}
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public class ProjectileArgs
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