Split SpriteRenderable into its own file.
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@@ -256,6 +256,7 @@
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<Compile Include="Graphics\HardwareCursor.cs" />
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<Compile Include="Support\PerfItem.cs" />
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<Compile Include="Support\PerfSample.cs" />
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<Compile Include="Graphics\SpriteRenderable.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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