diff --git a/mods/cnc/maps/IN-IslandDuel.oramap b/mods/cnc/maps/IN-IslandDuel.oramap index 0fba246522..79317b3540 100644 Binary files a/mods/cnc/maps/IN-IslandDuel.oramap and b/mods/cnc/maps/IN-IslandDuel.oramap differ diff --git a/mods/cnc/maps/Instant_Karma.oramap b/mods/cnc/maps/Instant_Karma.oramap index f5ae9943f7..8e6b82aa54 100644 Binary files a/mods/cnc/maps/Instant_Karma.oramap and b/mods/cnc/maps/Instant_Karma.oramap differ diff --git a/mods/cnc/maps/Nullpeter.oramap b/mods/cnc/maps/Nullpeter.oramap index 3888a84458..48924371ea 100644 Binary files a/mods/cnc/maps/Nullpeter.oramap and b/mods/cnc/maps/Nullpeter.oramap differ diff --git a/mods/cnc/maps/_lostsouls.oramap b/mods/cnc/maps/_lostsouls.oramap index 347a2d071c..a6725789be 100644 Binary files a/mods/cnc/maps/_lostsouls.oramap and b/mods/cnc/maps/_lostsouls.oramap differ diff --git a/mods/cnc/maps/aggressivetendencies.oramap b/mods/cnc/maps/aggressivetendencies.oramap index b284f4272e..51914a00e6 100644 Binary files a/mods/cnc/maps/aggressivetendencies.oramap and b/mods/cnc/maps/aggressivetendencies.oramap differ diff --git a/mods/cnc/maps/avocado.oramap b/mods/cnc/maps/avocado.oramap index 0c127fea0f..45d75188a7 100644 Binary files a/mods/cnc/maps/avocado.oramap and b/mods/cnc/maps/avocado.oramap differ diff --git a/mods/cnc/maps/break_of_day.oramap b/mods/cnc/maps/break_of_day.oramap index 87f3523bc4..da69d8954d 100644 Binary files a/mods/cnc/maps/break_of_day.oramap and b/mods/cnc/maps/break_of_day.oramap differ diff --git a/mods/cnc/maps/chokepoint.oramap b/mods/cnc/maps/chokepoint.oramap index 411929f294..2107ee5146 100644 Binary files a/mods/cnc/maps/chokepoint.oramap and b/mods/cnc/maps/chokepoint.oramap differ diff --git a/mods/cnc/maps/chord_simple.oramap b/mods/cnc/maps/chord_simple.oramap index 4304c988aa..f194aaf883 100644 Binary files a/mods/cnc/maps/chord_simple.oramap and b/mods/cnc/maps/chord_simple.oramap differ diff --git a/mods/cnc/maps/cnc64gdi01/map.yaml b/mods/cnc/maps/cnc64gdi01/map.yaml index 91e2c0857f..696d729e56 100644 --- a/mods/cnc/maps/cnc64gdi01/map.yaml +++ b/mods/cnc/maps/cnc64gdi01/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: C&C64 Special Ops - GDI 1 -Description: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - GameStart: obel.vqa - GameWon: orcabomb.vqa - GameLost: cutout.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 10000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Nod: Name: Nod @@ -758,10 +740,32 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: aoi + MissionData: + Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility. + StartVideo: obel.vqa + WinVideo: orcabomb.vqa + LossVideo: cutout.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 10000 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/dead_in_motion_2.oramap b/mods/cnc/maps/dead_in_motion_2.oramap index 2b0c4f773d..3127524f44 100644 Binary files a/mods/cnc/maps/dead_in_motion_2.oramap and b/mods/cnc/maps/dead_in_motion_2.oramap differ diff --git a/mods/cnc/maps/deterring_democracy.oramap b/mods/cnc/maps/deterring_democracy.oramap index edc8f52ba8..2da5077208 100644 Binary files a/mods/cnc/maps/deterring_democracy.oramap and b/mods/cnc/maps/deterring_democracy.oramap differ diff --git a/mods/cnc/maps/deterring_democracy_plus.oramap b/mods/cnc/maps/deterring_democracy_plus.oramap index f5f31adb36..a29cf315d9 100644 Binary files a/mods/cnc/maps/deterring_democracy_plus.oramap and b/mods/cnc/maps/deterring_democracy_plus.oramap differ diff --git a/mods/cnc/maps/eastwest3.oramap b/mods/cnc/maps/eastwest3.oramap index 2e51f524b3..3c6c5f1e3e 100644 Binary files a/mods/cnc/maps/eastwest3.oramap and b/mods/cnc/maps/eastwest3.oramap differ diff --git a/mods/cnc/maps/escalations.oramap b/mods/cnc/maps/escalations.oramap index e0ef8468c0..2547026318 100644 Binary files a/mods/cnc/maps/escalations.oramap and b/mods/cnc/maps/escalations.oramap differ diff --git a/mods/cnc/maps/funpark01/map.yaml b/mods/cnc/maps/funpark01/map.yaml index 21e924e320..7c5fc72163 100644 --- a/mods/cnc/maps/funpark01/map.yaml +++ b/mods/cnc/maps/funpark01/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Strange Behavior -Description: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings. - Author: Westwood Studios Tileset: JUNGLE @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: generic.vqa - GameStart: dino.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -361,7 +343,7 @@ Actors: Location: 21,15 Owner: Civilian Actor117: v06 - Owner: Neutral # TREX can't attack it + Owner: Neutral Location: 21,8 Actor100: v07 Location: 12,12 @@ -443,6 +425,14 @@ Rules: MissionObjectives: EarlyGameOver: true EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -453,6 +443,20 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: j1 + MissionData: + Briefing: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings. + BriefingVideo: generic.vqa + StartVideo: dino.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/garden2.oramap b/mods/cnc/maps/garden2.oramap index a886a48edf..0a17f8c895 100644 Binary files a/mods/cnc/maps/garden2.oramap and b/mods/cnc/maps/garden2.oramap differ diff --git a/mods/cnc/maps/gdi01/map.yaml b/mods/cnc/maps/gdi01/map.yaml index d64a671cbc..cd73905d5b 100644 --- a/mods/cnc/maps/gdi01/map.yaml +++ b/mods/cnc/maps/gdi01/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Storm the Beachhead -Description: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: intro2.vqa - Briefing: gdi1.vqa - GameStart: landing.vqa - GameWon: consyard.vqa - GameLost: gameover.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Nod: Name: Nod @@ -442,10 +422,34 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: aoi + MissionData: + Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area. + BackgroundVideo: intro2.vqa + BriefingVideo: gdi1.vqa + StartVideo: landing.vqa + WinVideo: consyard.vqa + LossVideo: gameover.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/gdi02/map.yaml b/mods/cnc/maps/gdi02/map.yaml index 0764b7d7d0..2798f82527 100644 --- a/mods/cnc/maps/gdi02/map.yaml +++ b/mods/cnc/maps/gdi02/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Knock out the Refinery -Description: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: gdi2.vqa - GameWon: flag.vqa - GameLost: gameover.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@GDI: Name: GDI @@ -669,10 +651,32 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: befeared + MissionData: + Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective. + BriefingVideo: gdi2.vqa + WinVideo: flag.vqa + LossVideo: gameover.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/gdi03/map.yaml b/mods/cnc/maps/gdi03/map.yaml index c85290ca17..d0c1178d0e 100644 --- a/mods/cnc/maps/gdi03/map.yaml +++ b/mods/cnc/maps/gdi03/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Destroy The SAM Sites -Description: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: gdi3.vqa - GameStart: samdie.vqa - GameWon: bombaway.vqa - GameLost: gameover.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Nod: Name: Nod @@ -744,10 +725,33 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: crep226m + MissionData: + Briefing: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective. + BriefingVideo: gdi3.vqa + StartVideo: samdie.vqa + WinVideo: bombaway.vqa + LossVideo: gameover.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/gdi04a/map.yaml b/mods/cnc/maps/gdi04a/map.yaml index 1fc4588ffd..6999238095 100644 --- a/mods/cnc/maps/gdi04a/map.yaml +++ b/mods/cnc/maps/gdi04a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Get the Rods back (a) -Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: bkground.vqa - Briefing: gdi4b.vqa - GameStart: nitejump.vqa - GameWon: burdet1.vqa - GameLost: gameover.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Nod: Name: Nod @@ -503,10 +483,34 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: fist226m + MissionData: + Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces. + BackgroundVideo: bkground.vqa + BriefingVideo: gdi4b.vqa + StartVideo: nitejump.vqa + WinVideo: burdet1.vqa + LossVideo: gameover.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/gdi04b/map.yaml b/mods/cnc/maps/gdi04b/map.yaml index bf56533002..61657f4505 100644 --- a/mods/cnc/maps/gdi04b/map.yaml +++ b/mods/cnc/maps/gdi04b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Get the Rods back (b) -Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: bkground.vqa - Briefing: gdi4b.vqa - GameStart: nitejump.vqa - GameWon: burdet1.vqa - GameLost: gameover.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Nod: Name: Nod @@ -574,10 +554,34 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: fist226m + MissionData: + Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces. + BackgroundVideo: bkground.vqa + BriefingVideo: gdi4b.vqa + StartVideo: nitejump.vqa + WinVideo: burdet1.vqa + LossVideo: gameover.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/gdi04c/map.yaml b/mods/cnc/maps/gdi04c/map.yaml index 79f3a4a699..fccc9c340e 100644 --- a/mods/cnc/maps/gdi04c/map.yaml +++ b/mods/cnc/maps/gdi04c/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Take BiaƂystok -Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: bkground.vqa - Briefing: gdi4a.vqa - GameStart: nodsweep.vqa - GameWon: burdet1.vqa - GameLost: gameover.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -801,10 +781,34 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: ind + MissionData: + Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed. + BackgroundVideo: bkground.vqa + BriefingVideo: gdi4a.vqa + StartVideo: nodsweep.vqa + WinVideo: burdet1.vqa + LossVideo: gameover.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/gdi05a/map.yaml b/mods/cnc/maps/gdi05a/map.yaml index b5375324bd..714991411d 100644 --- a/mods/cnc/maps/gdi05a/map.yaml +++ b/mods/cnc/maps/gdi05a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Repair the GDI base (a) -Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,25 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: podium.vqa - Briefing: gdi5.vqa - GameStart: seige.vqa - GameWon: nodlose.vqa - GameLost: gdilose.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 2000 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: False - Players: PlayerReference@Nod: Name: Nod @@ -814,11 +793,36 @@ Rules: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: rain + MissionData: + Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures. + BackgroundVideo: podium.vqa + BriefingVideo: gdi5.vqa + StartVideo: seige.vqa + WinVideo: nodlose.vqa + LossVideo: gdilose.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 2000 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/gdi05b/map.yaml b/mods/cnc/maps/gdi05b/map.yaml index c5c9750045..4b30768a76 100644 --- a/mods/cnc/maps/gdi05b/map.yaml +++ b/mods/cnc/maps/gdi05b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Repair the GDI base (b) -Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: podium.vqa - Briefing: gdi5.vqa - GameStart: seige.vqa - GameWon: nodlose.vqa - GameLost: gdilose.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 4000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Nod: Name: Nod @@ -660,6 +640,14 @@ Rules: EnemyWatcher: MusicPlaylist: StartingMusic: rain + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 4000 World: -CrateSpawner: -SpawnMPUnits: @@ -668,6 +656,22 @@ Rules: PanelName: MISSION_OBJECTIVES LuaScript: Scripts: gdi05b.lua + MissionData: + Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures. + BackgroundVideo: podium.vqa + BriefingVideo: gdi5.vqa + StartVideo: seige.vqa + WinVideo: nodlose.vqa + LossVideo: gdilose.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/gdi06/map.yaml b/mods/cnc/maps/gdi06/map.yaml index 81b03ca1ac..ce9656dcb6 100644 --- a/mods/cnc/maps/gdi06/map.yaml +++ b/mods/cnc/maps/gdi06/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Infiltrate Nod Base -Description: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: gdi6.vqa - GameStart: nitejump.vqa - GameWon: sabotage.vqa - GameLost: gdilose.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: True - Players: PlayerReference@Neutral: Name: Neutral @@ -1085,10 +1065,34 @@ Rules: Green: 0.85 Blue: 1.5 Ambient: 0.35 + MissionData: + Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out. + BriefingVideo: gdi6.vqa + StartVideo: nitejump.vqa + WinVideo: sabotage.vqa + LossVideo: gdilose.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: True Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/haos_ridges_cnc.oramap b/mods/cnc/maps/haos_ridges_cnc.oramap index 255a663bd6..ad6b6d84c6 100644 Binary files a/mods/cnc/maps/haos_ridges_cnc.oramap and b/mods/cnc/maps/haos_ridges_cnc.oramap differ diff --git a/mods/cnc/maps/hegemony_or_survival.oramap b/mods/cnc/maps/hegemony_or_survival.oramap index 2120269888..eafd807be4 100644 Binary files a/mods/cnc/maps/hegemony_or_survival.oramap and b/mods/cnc/maps/hegemony_or_survival.oramap differ diff --git a/mods/cnc/maps/hegemony_or_survival_8p.oramap b/mods/cnc/maps/hegemony_or_survival_8p.oramap index 847760d774..df4a36c0c1 100644 Binary files a/mods/cnc/maps/hegemony_or_survival_8p.oramap and b/mods/cnc/maps/hegemony_or_survival_8p.oramap differ diff --git a/mods/cnc/maps/into_the_river_below.oramap b/mods/cnc/maps/into_the_river_below.oramap index addc4c48a9..8443ac929f 100644 Binary files a/mods/cnc/maps/into_the_river_below.oramap and b/mods/cnc/maps/into_the_river_below.oramap differ diff --git a/mods/cnc/maps/lessons_from_kosovo.oramap b/mods/cnc/maps/lessons_from_kosovo.oramap index 06261b522d..a75575d17f 100644 Binary files a/mods/cnc/maps/lessons_from_kosovo.oramap and b/mods/cnc/maps/lessons_from_kosovo.oramap differ diff --git a/mods/cnc/maps/llamas.oramap b/mods/cnc/maps/llamas.oramap index 1012fccd53..5492e2b6ef 100644 Binary files a/mods/cnc/maps/llamas.oramap and b/mods/cnc/maps/llamas.oramap differ diff --git a/mods/cnc/maps/llamas2.oramap b/mods/cnc/maps/llamas2.oramap index 58c370fcfe..fe5d22cd39 100644 Binary files a/mods/cnc/maps/llamas2.oramap and b/mods/cnc/maps/llamas2.oramap differ diff --git a/mods/cnc/maps/manufacturing_consent.oramap b/mods/cnc/maps/manufacturing_consent.oramap index 7d2178d304..cb92cb9044 100644 Binary files a/mods/cnc/maps/manufacturing_consent.oramap and b/mods/cnc/maps/manufacturing_consent.oramap differ diff --git a/mods/cnc/maps/minus_two.oramap b/mods/cnc/maps/minus_two.oramap index c5c8ef8b00..4e6bddcede 100644 Binary files a/mods/cnc/maps/minus_two.oramap and b/mods/cnc/maps/minus_two.oramap differ diff --git a/mods/cnc/maps/morbid-aimless-poseidon-2.oramap b/mods/cnc/maps/morbid-aimless-poseidon-2.oramap index 56ba57d3eb..c028ddb5c7 100644 Binary files a/mods/cnc/maps/morbid-aimless-poseidon-2.oramap and b/mods/cnc/maps/morbid-aimless-poseidon-2.oramap differ diff --git a/mods/cnc/maps/mtnukebait.oramap b/mods/cnc/maps/mtnukebait.oramap index 86d27f3eac..2168b5d6ea 100644 Binary files a/mods/cnc/maps/mtnukebait.oramap and b/mods/cnc/maps/mtnukebait.oramap differ diff --git a/mods/cnc/maps/necessary_illusions.oramap b/mods/cnc/maps/necessary_illusions.oramap index 87920c1465..e75d9b7256 100644 Binary files a/mods/cnc/maps/necessary_illusions.oramap and b/mods/cnc/maps/necessary_illusions.oramap differ diff --git a/mods/cnc/maps/nod01/map.yaml b/mods/cnc/maps/nod01/map.yaml index cfc11bfb25..ba092f79f3 100644 --- a/mods/cnc/maps/nod01/map.yaml +++ b/mods/cnc/maps/nod01/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Nikoomba's Demise -Description: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated. - Author: Westwood Studios Tileset: DESERT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: intro2.vqa - Briefing: nod1.vqa - GameLost: nodlose.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -295,6 +277,14 @@ Rules: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -306,6 +296,20 @@ Rules: MusicPlaylist: StartingMusic: nomercy VictoryMusic: nod_win1 + MissionData: + Briefing: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated. + BackgroundVideo: intro2.vqa + BriefingVideo: nod1.vqa + LossVideo: nodlose.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False C10: Tooltip: Name: Nikoomba diff --git a/mods/cnc/maps/nod02a/map.yaml b/mods/cnc/maps/nod02a/map.yaml index 238835aa0d..57c6f89fe6 100644 --- a/mods/cnc/maps/nod02a/map.yaml +++ b/mods/cnc/maps/nod02a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Invasion of Egypt (a) -Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy. - Author: Westwood Studios Tileset: DESERT @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod2.vqa - GameStart: seige.vqa - GameWon: airstrk.vqa - GameLost: deskill.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 4000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@GDI: Name: GDI @@ -235,6 +216,14 @@ Rules: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 4000 World: -CrateSpawner: -SpawnMPUnits: @@ -246,6 +235,21 @@ Rules: MusicPlaylist: StartingMusic: ind2 VictoryMusic: nod_win1 + MissionData: + Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy. + BriefingVideo: nod2.vqa + StartVideo: seige.vqa + WinVideo: airstrk.vqa + LossVideo: deskill.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod02b/map.yaml b/mods/cnc/maps/nod02b/map.yaml index cdab60e28b..0a9ef82522 100644 --- a/mods/cnc/maps/nod02b/map.yaml +++ b/mods/cnc/maps/nod02b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Invasion of Egypt (b) -Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy. - Author: Westwood Studios Tileset: DESERT @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod2.vqa - GameStart: seige.vqa - GameWon: airstrk.vqa - GameLost: deskill.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 4000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@GDI: Name: GDI @@ -277,6 +258,14 @@ Rules: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 4000 World: -CrateSpawner: -SpawnMPUnits: @@ -288,6 +277,21 @@ Rules: MusicPlaylist: StartingMusic: ind2 VictoryMusic: nod_win1 + MissionData: + Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy. + BriefingVideo: nod2.vqa + StartVideo: seige.vqa + WinVideo: airstrk.vqa + LossVideo: deskill.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod03a/map.yaml b/mods/cnc/maps/nod03a/map.yaml index 18b329e259..61e8a82791 100644 --- a/mods/cnc/maps/nod03a/map.yaml +++ b/mods/cnc/maps/nod03a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Sudanese Prison Break (a) -Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it. - Author: Westwood Studios Tileset: DESERT @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod3.vqa - GameStart: dessweep.vqa - GameWon: desflees.vqa - GameLost: flag.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 4000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -471,6 +452,14 @@ Rules: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 4000 World: -CrateSpawner: -SpawnMPUnits: @@ -482,6 +471,21 @@ Rules: MusicPlaylist: StartingMusic: chrg226m VictoryMusic: nod_win1 + MissionData: + Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it. + BriefingVideo: nod3.vqa + StartVideo: dessweep.vqa + WinVideo: desflees.vqa + LossVideo: flag.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod03b/map.yaml b/mods/cnc/maps/nod03b/map.yaml index 47f3be57e7..3d28587062 100644 --- a/mods/cnc/maps/nod03b/map.yaml +++ b/mods/cnc/maps/nod03b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Sudanese Prison Break (b) -Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it. - Author: Westwood Studios Tileset: DESERT @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod3.vqa - GameStart: dessweep.vqa - GameWon: desflees.vqa - GameLost: flag.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 4000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -515,6 +496,14 @@ Rules: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 4000 World: -CrateSpawner: -SpawnMPUnits: @@ -526,6 +515,21 @@ Rules: MusicPlaylist: StartingMusic: chrg226m VictoryMusic: nod_win1 + MissionData: + Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it. + BriefingVideo: nod3.vqa + StartVideo: dessweep.vqa + WinVideo: desflees.vqa + LossVideo: flag.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod04a/map.yaml b/mods/cnc/maps/nod04a/map.yaml index 7e407d9333..55ddad2b97 100644 --- a/mods/cnc/maps/nod04a/map.yaml +++ b/mods/cnc/maps/nod04a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Mao Civil War (a) -Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack. - Author: Westwood Studios Tileset: DESERT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod4b.vqa - GameStart: retro.vqa - GameLost: deskill.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -579,6 +561,14 @@ Rules: MissionObjectives: EarlyGameOver: true EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -590,6 +580,20 @@ Rules: MusicPlaylist: StartingMusic: valkyrie VictoryMusic: nod_win1 + MissionData: + Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack. + BriefingVideo: nod4b.vqa + StartVideo: retro.vqa + LossVideo: deskill.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod04b/map.yaml b/mods/cnc/maps/nod04b/map.yaml index 1b3f1f62ba..4701aa3ad6 100644 --- a/mods/cnc/maps/nod04b/map.yaml +++ b/mods/cnc/maps/nod04b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Oum Hadjer (b) -Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack. - Author: Westwood Studios Tileset: DESERT @@ -18,21 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod4b.vqa - GameLost: nodlose.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@GDI: Name: GDI @@ -516,6 +499,14 @@ Rules: MissionObjectives: EarlyGameOver: true EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -527,6 +518,19 @@ Rules: MusicPlaylist: StartingMusic: warfare VictoryMusic: nod_win1 + MissionData: + Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack. + BriefingVideo: nod4b.vqa + LossVideo: nodlose.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod05/map.yaml b/mods/cnc/maps/nod05/map.yaml index 83187b6a57..640c08996f 100644 --- a/mods/cnc/maps/nod05/map.yaml +++ b/mods/cnc/maps/nod05/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Warthog Hunt -Description: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it. - Author: Westwood Studios Tileset: DESERT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: sethpre.vqa - Briefing: nod5.vqa - GameStart: samsite.vqa - GameWon: insites.vqa - GameLost: flag.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@GDI: Name: GDI @@ -418,6 +398,14 @@ Rules: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -429,6 +417,22 @@ Rules: MusicPlaylist: StartingMusic: airstrik VictoryMusic: nod_win1 + MissionData: + Briefing: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it. + BackgroundVideo: sethpre.vqa + BriefingVideo: nod5.vqa + StartVideo: samsite.vqa + WinVideo: insites.vqa + LossVideo: flag.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod06a/map.yaml b/mods/cnc/maps/nod06a/map.yaml index c960036aef..c3e7e3c577 100644 --- a/mods/cnc/maps/nod06a/map.yaml +++ b/mods/cnc/maps/nod06a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Steal The Detonator (a) -Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device. - Author: Westwood Studios Tileset: DESERT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod6.vqa - GameStart: sundial.vqa - GameLost: banner.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -684,6 +666,14 @@ Rules: MissionObjectives: EarlyGameOver: true EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -695,6 +685,20 @@ Rules: MusicPlaylist: StartingMusic: rout VictoryMusic: nod_win1 + MissionData: + Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device. + BriefingVideo: nod6.vqa + StartVideo: sundial.vqa + LossVideo: banner.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod06b/map.yaml b/mods/cnc/maps/nod06b/map.yaml index 3872aa3f54..101dcf7ddc 100644 --- a/mods/cnc/maps/nod06b/map.yaml +++ b/mods/cnc/maps/nod06b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Steal The Detonator (b) -Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device. - Author: Westwood Studios Tileset: DESERT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod6.vqa - GameStart: sundial.vqa - GameLost: banner.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@GDI: Name: GDI @@ -628,6 +610,14 @@ Rules: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -639,6 +629,20 @@ Rules: MusicPlaylist: StartingMusic: rout VictoryMusic: nod_win1 + MissionData: + Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device. + BriefingVideo: nod6.vqa + StartVideo: sundial.vqa + LossVideo: banner.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/nod06c/map.yaml b/mods/cnc/maps/nod06c/map.yaml index 1584ff9192..dad74b44bf 100644 --- a/mods/cnc/maps/nod06c/map.yaml +++ b/mods/cnc/maps/nod06c/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: Steal The Detonator (c) -Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device. - Author: Westwood Studios Tileset: DESERT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: nod6.vqa - GameStart: sundial.vqa - GameLost: banner.vqa - -Options: - Crates: False - Creeps: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 4000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@GDI: Name: GDI @@ -512,6 +494,14 @@ Rules: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 4000 World: -CrateSpawner: -SpawnMPUnits: @@ -523,6 +513,20 @@ Rules: MusicPlaylist: StartingMusic: rout VictoryMusic: nod_win1 + MissionData: + Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device. + BriefingVideo: nod6.vqa + StartVideo: sundial.vqa + LossVideo: banner.vqa + MapCreeps: + Locked: True + Enabled: False + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/cnc/maps/pirates_and_emperors.oramap b/mods/cnc/maps/pirates_and_emperors.oramap index 1428924ef9..8f0f99a8f7 100644 Binary files a/mods/cnc/maps/pirates_and_emperors.oramap and b/mods/cnc/maps/pirates_and_emperors.oramap differ diff --git a/mods/cnc/maps/pressure_cnc.oramap b/mods/cnc/maps/pressure_cnc.oramap index c2393f420e..ddd121c6cd 100644 Binary files a/mods/cnc/maps/pressure_cnc.oramap and b/mods/cnc/maps/pressure_cnc.oramap differ diff --git a/mods/cnc/maps/profit_over_people.oramap b/mods/cnc/maps/profit_over_people.oramap index d976254054..31f7d3dc56 100644 Binary files a/mods/cnc/maps/profit_over_people.oramap and b/mods/cnc/maps/profit_over_people.oramap differ diff --git a/mods/cnc/maps/rogue_states.oramap b/mods/cnc/maps/rogue_states.oramap index 4235afcf4e..ea95fa49a7 100644 Binary files a/mods/cnc/maps/rogue_states.oramap and b/mods/cnc/maps/rogue_states.oramap differ diff --git a/mods/cnc/maps/rubicon.oramap b/mods/cnc/maps/rubicon.oramap index b41fbd2d2f..9dd572055b 100644 Binary files a/mods/cnc/maps/rubicon.oramap and b/mods/cnc/maps/rubicon.oramap differ diff --git a/mods/cnc/maps/sandstorm.oramap b/mods/cnc/maps/sandstorm.oramap index 0ed80d27c3..4f99d7e8dd 100644 Binary files a/mods/cnc/maps/sandstorm.oramap and b/mods/cnc/maps/sandstorm.oramap differ diff --git a/mods/cnc/maps/sea_and_cake.oramap b/mods/cnc/maps/sea_and_cake.oramap index 726521a4c1..cb5cf1e361 100644 Binary files a/mods/cnc/maps/sea_and_cake.oramap and b/mods/cnc/maps/sea_and_cake.oramap differ diff --git a/mods/cnc/maps/shellmap/map.yaml b/mods/cnc/maps/shellmap/map.yaml index 69d44dafde..f3fcf81444 100644 --- a/mods/cnc/maps/shellmap/map.yaml +++ b/mods/cnc/maps/shellmap/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: shellmap -Description: CNC Shellmap - Author: Chris Forbes Tileset: WINTER @@ -18,10 +16,6 @@ Visibility: Shellmap Type: Shellmap -Videos: - -Options: - Players: PlayerReference@Nod: Name: Nod diff --git a/mods/cnc/maps/the-hot-box/map.yaml b/mods/cnc/maps/the-hot-box/map.yaml index 14762935d8..7bd16cd088 100644 --- a/mods/cnc/maps/the-hot-box/map.yaml +++ b/mods/cnc/maps/the-hot-box/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: cnc Title: The Hot Box -Description: Drop Zone for CnC - Author: Dan9550 Tileset: DESERT @@ -18,17 +16,6 @@ Visibility: Lobby Type: Drop Zone -Videos: - -Options: - Fog: False - Shroud: False - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - TechLevel: Unrestricted - ConfigurableStartingUnits: False - Players: PlayerReference@Neutral: Name: Neutral @@ -217,6 +204,12 @@ Rules: InitialSpawnDelay: 0 -SpawnMPUnits: -MPStartLocations: + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Unrestricted UNITCRATE: Inherits: ^Crate GiveUnitCrateAction@stnk: @@ -240,6 +233,15 @@ Rules: MustBeDestroyed: RequiredForShortGame: true -AttackMove: + Player: + Shroud: + FogLocked: True + FogEnabled: False + ExploredMapLocked: True + ExploredMapEnabled: True + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 Sequences: diff --git a/mods/cnc/maps/the_hourglass.oramap b/mods/cnc/maps/the_hourglass.oramap index 5dc778eaaf..d3126dfbc3 100644 Binary files a/mods/cnc/maps/the_hourglass.oramap and b/mods/cnc/maps/the_hourglass.oramap differ diff --git a/mods/cnc/maps/thesentinel.oramap b/mods/cnc/maps/thesentinel.oramap index e864931e24..fc6daefb45 100644 Binary files a/mods/cnc/maps/thesentinel.oramap and b/mods/cnc/maps/thesentinel.oramap differ diff --git a/mods/cnc/maps/tiberium-oasis-cluster.oramap b/mods/cnc/maps/tiberium-oasis-cluster.oramap index 5b4ed0b2e6..6b8ecbb6ad 100644 Binary files a/mods/cnc/maps/tiberium-oasis-cluster.oramap and b/mods/cnc/maps/tiberium-oasis-cluster.oramap differ diff --git a/mods/cnc/maps/treasure-island-2.oramap b/mods/cnc/maps/treasure-island-2.oramap index c9d0dca4d0..a033ba53c8 100644 Binary files a/mods/cnc/maps/treasure-island-2.oramap and b/mods/cnc/maps/treasure-island-2.oramap differ diff --git a/mods/cnc/maps/two-ponds.oramap b/mods/cnc/maps/two-ponds.oramap index f2ef89f4e8..12ba259071 100644 Binary files a/mods/cnc/maps/two-ponds.oramap and b/mods/cnc/maps/two-ponds.oramap differ diff --git a/mods/cnc/maps/vectorsofbattle.oramap b/mods/cnc/maps/vectorsofbattle.oramap index 3058cd1913..81732c2c08 100644 Binary files a/mods/cnc/maps/vectorsofbattle.oramap and b/mods/cnc/maps/vectorsofbattle.oramap differ diff --git a/mods/cnc/maps/white_acres.oramap b/mods/cnc/maps/white_acres.oramap index defbbea614..f185d06d6e 100644 Binary files a/mods/cnc/maps/white_acres.oramap and b/mods/cnc/maps/white_acres.oramap differ