Move rules and SSB init out of world
This commit is contained in:
@@ -140,12 +140,17 @@ namespace OpenRA
|
||||
viewport = new Viewport(clientSize, map.TopLeft, map.BottomRight, Renderer);
|
||||
world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
|
||||
Timer.Time("viewport: {0}");
|
||||
|
||||
Rules.LoadRules(Manifest,map);
|
||||
Timer.Time( "load rules: {0}" );
|
||||
|
||||
SpriteSheetBuilder.Initialize( Rules.TileSets[map.Tileset] );
|
||||
SequenceProvider.Initialize(Manifest.Sequences);
|
||||
Timer.Time("SeqProv: {0}");
|
||||
|
||||
world = new World(Manifest, map);
|
||||
Timer.Time("world: {0}");
|
||||
|
||||
SequenceProvider.Initialize(Manifest.Sequences);
|
||||
Timer.Time("ChromeProv, SeqProv: {0}");
|
||||
|
||||
Timer.Time("----end LoadMap");
|
||||
Debug("Map change {0} -> {1}".F(Game.mapName, mapName));
|
||||
}
|
||||
|
||||
@@ -80,11 +80,7 @@ namespace OpenRA
|
||||
Timer.Time( "----World.ctor" );
|
||||
Map = map;
|
||||
|
||||
Rules.LoadRules(manifest,Map);
|
||||
Timer.Time( "load rules: {0}" );
|
||||
|
||||
TileSet = Rules.TileSets[Map.Tileset];
|
||||
SpriteSheetBuilder.Initialize( TileSet );
|
||||
TileSet.LoadTiles();
|
||||
Timer.Time( "Tileset: {0}" );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user