From 1afdd4d0ac6450c4a9d97d212e3f232cf0059916 Mon Sep 17 00:00:00 2001 From: Curtis Shmyr Date: Mon, 28 Jul 2014 15:31:15 -0600 Subject: [PATCH] don't let MAD tanks run multiple StartDetionationSequence activities --- OpenRA.Mods.RA/MadTank.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenRA.Mods.RA/MadTank.cs b/OpenRA.Mods.RA/MadTank.cs index 3e81d48305..8de684e6c8 100644 --- a/OpenRA.Mods.RA/MadTank.cs +++ b/OpenRA.Mods.RA/MadTank.cs @@ -123,6 +123,9 @@ namespace OpenRA.Mods.RA void StartDetonationSequence() { + if (deployed) + return; + self.World.AddFrameEndTask(w => EjectDriver()); if (info.ThumpSequence != null) renderUnit.PlayCustomAnimRepeating(self, info.ThumpSequence);