Make LineRenderer understand Zoom internally
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@@ -38,7 +38,7 @@ namespace OpenRA.Graphics
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{
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var vb = renderer.GetTempVertexBuffer();
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vb.SetData( vertices, nv );
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renderer.SetLineWidth(LineWidth);
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renderer.SetLineWidth(LineWidth * Game.viewport.Zoom);
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renderer.DrawBatch( vb, 0, nv, PrimitiveType.LineList );
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} );
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