Make LineRenderer understand Zoom internally

This commit is contained in:
alzeih
2011-12-13 22:59:32 +13:00
committed by Chris Forbes
parent c8ae6127f3
commit 1b0724719d
3 changed files with 2 additions and 4 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Graphics
{
var vb = renderer.GetTempVertexBuffer();
vb.SetData( vertices, nv );
renderer.SetLineWidth(LineWidth);
renderer.SetLineWidth(LineWidth * Game.viewport.Zoom);
renderer.DrawBatch( vb, 0, nv, PrimitiveType.LineList );
} );