Make LineRenderer understand Zoom internally

This commit is contained in:
alzeih
2011-12-13 22:59:32 +13:00
committed by Chris Forbes
parent c8ae6127f3
commit 1b0724719d
3 changed files with 2 additions and 4 deletions

View File

@@ -76,8 +76,6 @@ namespace OpenRA.Graphics
public void BeginFrame(float2 scroll, float zoom)
{
device.Clear();
WorldLineRenderer.LineWidth = zoom;
float2 r1 = new float2(2f/Resolution.Width, -2f/Resolution.Height);
float2 r2 = new float2(-1, 1);
var zr1 = zoom*r1;