Make LineRenderer understand Zoom internally

This commit is contained in:
alzeih
2011-12-13 22:59:32 +13:00
committed by Chris Forbes
parent c8ae6127f3
commit 1b0724719d
3 changed files with 2 additions and 4 deletions

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Mods.RA.Effects
var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.LineWidth = info.BeamRadius * 2 * Game.viewport.Zoom;
wlr.LineWidth = info.BeamRadius * 2;
wlr.DrawLine(args.src, args.dest, rc, rc);
}
}