From 1b0ae1e512893918a00ccfeafa4818af365beee4 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 13 Jul 2017 01:08:02 +0200 Subject: [PATCH] Mention hard-coded 'Air' TargetType in CEWH.AirThreshod desc --- OpenRA.Mods.Common/Warheads/CreateEffectWarhead.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Warheads/CreateEffectWarhead.cs b/OpenRA.Mods.Common/Warheads/CreateEffectWarhead.cs index 2eb04ec9cd..84f4acf2c3 100644 --- a/OpenRA.Mods.Common/Warheads/CreateEffectWarhead.cs +++ b/OpenRA.Mods.Common/Warheads/CreateEffectWarhead.cs @@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Warheads [Desc("List of sounds that can be played on impact.")] public readonly string[] ImpactSounds = new string[0]; - [Desc("Consider explosion above this altitude an air explosion.")] + [Desc("Consider explosion above this altitude an air explosion.", + "If that's the case, this warhead will consider the explosion position to have the 'Air' TargetType (in addition to any nearby actor's TargetTypes).")] public readonly WDist AirThreshold = new WDist(128); [Desc("Scan radius for victims around impact. If set to a negative value (default), it will automatically scale to the largest health shape.",