StyleCop clean OpenRA.Mods.RA
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA.Traits
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AnimationState state;
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IRenderInfantrySequenceModifier rsm;
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bool isModifyingSequence { get { return rsm != null && rsm.IsModifyingSequence; } }
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bool IsModifyingSequence { get { return rsm != null && rsm.IsModifyingSequence; } }
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bool wasModifying;
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public RenderInfantry(Actor self, RenderInfantryInfo info)
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Traits
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protected virtual string NormalizeInfantrySequence(Actor self, string baseSequence)
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{
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var prefix = isModifyingSequence ? rsm.SequencePrefix : "";
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var prefix = IsModifyingSequence ? rsm.SequencePrefix : "";
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if (DefaultAnimation.HasSequence(prefix + baseSequence))
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return prefix + baseSequence;
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.RA.Traits
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protected virtual bool AllowIdleAnimation(Actor self)
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{
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return !isModifyingSequence;
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return !IsModifyingSequence;
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}
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public void Attacking(Actor self, Target target)
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