harvester actually sortof works now

This commit is contained in:
Chris Forbes
2009-11-03 19:24:28 +13:00
parent cda22ba7be
commit 1b131465fd
7 changed files with 69 additions and 18 deletions

View File

@@ -57,10 +57,9 @@ namespace OpenRa.Game
{
var mobile = order.Subject.traits.Get<Mobile>();
mobile.Cancel(order.Subject);
mobile.QueueActivity( new Traits.Activities.Move( order.TargetActor.Location + new int2( 1, 2 ) ) );
mobile.QueueActivity( new Traits.Activities.Turn( 64 ) );
/* todo: actual deliver activity! [animation + add cash] */
mobile.QueueActivity(new Traits.Activities.Move(order.TargetActor.Location + new int2(1, 2)));
mobile.QueueActivity(new Traits.Activities.Turn(64));
mobile.QueueActivity(new Traits.Activities.DeliverOre());
break;
}
case "Harvest":