harvester actually sortof works now
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@@ -57,10 +57,9 @@ namespace OpenRa.Game
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{
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var mobile = order.Subject.traits.Get<Mobile>();
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mobile.Cancel(order.Subject);
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mobile.QueueActivity( new Traits.Activities.Move( order.TargetActor.Location + new int2( 1, 2 ) ) );
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mobile.QueueActivity( new Traits.Activities.Turn( 64 ) );
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/* todo: actual deliver activity! [animation + add cash] */
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mobile.QueueActivity(new Traits.Activities.Move(order.TargetActor.Location + new int2(1, 2)));
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mobile.QueueActivity(new Traits.Activities.Turn(64));
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mobile.QueueActivity(new Traits.Activities.DeliverOre());
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break;
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}
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case "Harvest":
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