Add EnabledByDefault check to WithInfantryBody.

This commit is contained in:
Paul Chote
2018-08-10 18:25:39 +01:00
committed by reaperrr
parent d110a21bfe
commit 1b1521812c

View File

@@ -36,6 +36,9 @@ namespace OpenRA.Mods.Common.Traits.Render
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p) public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{ {
if (!EnabledByDefault)
yield break;
var anim = new Animation(init.World, image, init.GetFacing()); var anim = new Animation(init.World, image, init.GetFacing());
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First())); anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale); yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);