Migrate to System.Lazy.
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@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
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internal readonly TerrainRenderer terrainRenderer;
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internal readonly HardwarePalette palette;
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internal Cache<string, PaletteReference> palettes;
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OpenRA.FileFormats.Lazy<DeveloperMode> devTrait;
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Lazy<DeveloperMode> devTrait;
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internal WorldRenderer(World world)
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{
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@@ -56,7 +56,7 @@ namespace OpenRA.Graphics
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Theater = new Theater(world.TileSet);
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terrainRenderer = new TerrainRenderer(world, this);
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devTrait = Lazy.New(() => world.LocalPlayer != null ? world.LocalPlayer.PlayerActor.Trait<DeveloperMode>() : null);
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devTrait = new Lazy<DeveloperMode>(() => world.LocalPlayer != null ? world.LocalPlayer.PlayerActor.Trait<DeveloperMode>() : null);
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}
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PaletteReference CreatePaletteReference(string name)
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