Migrate to System.Lazy.
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@@ -84,7 +84,7 @@ namespace OpenRA
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return options;
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}
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[FieldLoader.Ignore] public OpenRA.FileFormats.Lazy<Dictionary<string, ActorReference>> Actors;
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[FieldLoader.Ignore] public Lazy<Dictionary<string, ActorReference>> Actors;
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public int PlayerCount { get { return Players.Count(p => p.Value.Playable); } }
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@@ -92,7 +92,7 @@ namespace OpenRA
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// Yaml map data
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[FieldLoader.Ignore] public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
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[FieldLoader.Ignore] public OpenRA.FileFormats.Lazy<List<SmudgeReference>> Smudges;
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[FieldLoader.Ignore] public Lazy<List<SmudgeReference>> Smudges;
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[FieldLoader.Ignore] public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
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@@ -106,8 +106,8 @@ namespace OpenRA
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[FieldLoader.Ignore] public byte TileFormat = 1;
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public int2 MapSize;
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[FieldLoader.Ignore] public OpenRA.FileFormats.Lazy<TileReference<ushort, byte>[,]> MapTiles;
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[FieldLoader.Ignore] public OpenRA.FileFormats.Lazy<TileReference<byte, byte>[,]> MapResources;
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[FieldLoader.Ignore] public Lazy<TileReference<ushort, byte>[,]> MapTiles;
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[FieldLoader.Ignore] public Lazy<TileReference<byte, byte>[,]> MapResources;
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[FieldLoader.Ignore] public string[,] CustomTerrain;
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public static Map FromTileset(TileSet tileset)
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@@ -123,10 +123,10 @@ namespace OpenRA
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MapSize = new int2(1, 1),
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Tileset = tileset.Id,
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Options = new MapOptions(),
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MapResources = Lazy.New(() => new TileReference<byte, byte>[1, 1]),
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MapTiles = Lazy.New(() => new TileReference<ushort, byte>[1, 1] { { tileRef } }),
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Actors = Lazy.New(() => new Dictionary<string, ActorReference>()),
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Smudges = Lazy.New(() => new List<SmudgeReference>())
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MapResources = Exts.Lazy(() => new TileReference<byte, byte>[1, 1]),
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MapTiles = Exts.Lazy(() => new TileReference<ushort, byte>[1, 1] { { tileRef } }),
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Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>()),
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Smudges = Exts.Lazy(() => new List<SmudgeReference>())
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};
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return map;
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@@ -185,7 +185,7 @@ namespace OpenRA
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Players.Add(player.Name, player);
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}
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Actors = Lazy.New(() =>
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Actors = Exts.Lazy(() =>
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{
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var ret = new Dictionary<string, ActorReference>();
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foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
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@@ -194,7 +194,7 @@ namespace OpenRA
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});
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// Smudges
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Smudges = Lazy.New(() =>
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Smudges = Exts.Lazy(() =>
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{
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var ret = new List<SmudgeReference>();
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foreach (var kv in yaml.NodesDict["Smudges"].NodesDict)
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@@ -217,8 +217,8 @@ namespace OpenRA
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CustomTerrain = new string[MapSize.X, MapSize.Y];
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MapTiles = Lazy.New(() => LoadMapTiles());
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MapResources = Lazy.New(() => LoadResourceTiles());
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MapTiles = Exts.Lazy(() => LoadMapTiles());
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MapResources = Exts.Lazy(() => LoadResourceTiles());
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// The Uid is calculated from the data on-disk, so
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// format changes must be flushed to disk.
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@@ -418,8 +418,8 @@ namespace OpenRA
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var oldMapTiles = MapTiles.Value;
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var oldMapResources = MapResources.Value;
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MapTiles = Lazy.New(() => Exts.ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
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MapResources = Lazy.New(() => Exts.ResizeArray(oldMapResources, oldMapResources[0, 0], width, height));
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MapTiles = Exts.Lazy(() => Exts.ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
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MapResources = Exts.Lazy(() => Exts.ResizeArray(oldMapResources, oldMapResources[0, 0], width, height));
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MapSize = new int2(width, height);
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}
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