Expose depth buffer to render code.
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@@ -50,6 +50,9 @@ namespace OpenRA.FileFormats.Graphics
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void SetLineWidth( float width );
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void EnableScissor( int left, int top, int width, int height );
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void DisableScissor();
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void EnableDepthBuffer();
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void DisableDepthBuffer();
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}
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public interface IVertexBuffer<T>
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