Expose depth buffer to render code.
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@@ -38,6 +38,9 @@ namespace OpenRA.Renderer.Null
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public void EnableScissor(int left, int top, int width, int height) { }
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public void DisableScissor() { }
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public void EnableDepthBuffer() { }
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public void DisableDepthBuffer() { }
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public void Clear() { }
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public void Present() { }
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