Expose depth buffer to render code.
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@@ -133,6 +133,20 @@ namespace OpenRA.Renderer.SdlCommon
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ErrorHandler.CheckGlError();
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}
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public void EnableDepthBuffer()
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{
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Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT);
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ErrorHandler.CheckGlError();
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Gl.glEnable(Gl.GL_DEPTH_TEST);
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ErrorHandler.CheckGlError();
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}
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public void DisableDepthBuffer()
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{
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Gl.glDisable(Gl.GL_DEPTH_TEST);
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ErrorHandler.CheckGlError();
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}
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public void EnableScissor(int left, int top, int width, int height)
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{
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if (width < 0) width = 0;
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