From 1b39936e80341248a441e08ee4052f18b2f4f473 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 24 Sep 2015 14:19:36 +0200 Subject: [PATCH] Use both firing offsets for missile tank and missile tower Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original). --- mods/d2k/rules/vehicles.yaml | 2 +- mods/d2k/weapons.yaml | 16 ++++++++++------ 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index b12206c9cd..8f6a94b0cd 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -207,7 +207,7 @@ missile_tank: Cost: 1000 Tooltip: Name: Missile Tank - Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft + Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry Buildable: Queue: Armor Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 48ed20fe85..20d1be53c7 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -300,13 +300,15 @@ Rocket: TowerMissile: ReloadDelay: 60 + Burst: 2 + BurstDelay: 60 Range: 5c512 MinRange: 1c0 Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Blockable: false - Shadow: yes + Shadow: true RateOfTurn: 1 Inaccuracy: 384 Image: MISSILE2 @@ -333,8 +335,8 @@ TowerMissile: Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: EXPLSML4.WAV + Explosion: small_explosion + ImpactSound: EXPLSML1.WAV 80mm_A: ReloadDelay: 50 @@ -455,8 +457,10 @@ DevBullet: mtank_pri: ReloadDelay: 115 + Burst: 2 + BurstDelay: 115 Range: 6c0 - Report: MISSLE1.WAV + Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Speed: 281 @@ -487,8 +491,8 @@ mtank_pri: Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: EXPLSML4.WAV + Explosion: small_explosion + ImpactSound: EXPLSML1.WAV DeviatorMissile: ReloadDelay: 160