Introduce INotifyDiscovered interface and use it to move notifications from EnemyWatcher to AnnounceOnSeen
This commit is contained in:
@@ -104,6 +104,7 @@ namespace OpenRA.Traits
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public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
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public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
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public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
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public interface INotifyDiscovered { void OnDiscovered(Actor self, Player discoverer, bool playNotification); }
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public interface IDisableMove { bool MoveDisabled(Actor self); }
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public interface IDisableMove { bool MoveDisabled(Actor self); }
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public interface ISeedableResource { void Seed(Actor self); }
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public interface ISeedableResource { void Seed(Actor self); }
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@@ -8,9 +8,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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@@ -25,13 +23,13 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Minimal ticks in-between notifications.")]
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[Desc("Minimal ticks in-between notifications.")]
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public readonly int NotificationInterval = 750;
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public readonly int NotificationInterval = 750;
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public object Create(ActorInitializer init) { return new EnemyWatcher(init.Self, this); }
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public object Create(ActorInitializer init) { return new EnemyWatcher(this); }
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}
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}
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class EnemyWatcher : ITick
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class EnemyWatcher : ITick
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{
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{
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readonly EnemyWatcherInfo info;
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readonly EnemyWatcherInfo info;
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readonly Lazy<RadarPings> radarPings;
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readonly HashSet<Player> discoveredPlayers;
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bool announcedAny;
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bool announcedAny;
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int rescanInterval;
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int rescanInterval;
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@@ -40,15 +38,16 @@ namespace OpenRA.Mods.Common.Traits
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HashSet<uint> visibleActorIds;
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HashSet<uint> visibleActorIds;
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HashSet<string> playedNotifications;
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HashSet<string> playedNotifications;
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public EnemyWatcher(Actor self, EnemyWatcherInfo info)
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public EnemyWatcher(EnemyWatcherInfo info)
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{
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{
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lastKnownActorIds = new HashSet<uint>();
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lastKnownActorIds = new HashSet<uint>();
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discoveredPlayers = new HashSet<Player>();
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this.info = info;
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this.info = info;
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rescanInterval = info.ScanInterval;
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rescanInterval = info.ScanInterval;
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ticksBeforeNextNotification = info.NotificationInterval;
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ticksBeforeNextNotification = info.NotificationInterval;
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radarPings = Exts.Lazy(() => self.World.WorldActor.Trait<RadarPings>());
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}
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}
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// Here self is the player actor
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public void Tick(Actor self)
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public void Tick(Actor self)
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{
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{
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// TODO: Make the AI handle such notifications and remove Owner.IsBot from this check
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// TODO: Make the AI handle such notifications and remove Owner.IsBot from this check
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@@ -70,9 +69,9 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var actor in self.World.ActorsWithTrait<AnnounceOnSeen>())
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foreach (var actor in self.World.ActorsWithTrait<AnnounceOnSeen>())
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{
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{
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// We only care about enemy actors (creeps should be enemies)
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// We don't want notifications for allied actors
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if ((actor.Actor.EffectiveOwner != null && self.Owner.Stances[actor.Actor.EffectiveOwner.Owner] != Stance.Enemy)
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if ((actor.Actor.EffectiveOwner != null && self.Owner.Stances[actor.Actor.EffectiveOwner.Owner] == Stance.Ally)
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|| self.Owner.Stances[actor.Actor.Owner] != Stance.Enemy)
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|| self.Owner.Stances[actor.Actor.Owner] == Stance.Ally)
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continue;
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continue;
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if (actor.Actor.IsDead || !actor.Actor.IsInWorld)
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if (actor.Actor.IsDead || !actor.Actor.IsInWorld)
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@@ -88,12 +87,28 @@ namespace OpenRA.Mods.Common.Traits
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if (lastKnownActorIds.Contains(actor.Actor.ActorID))
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if (lastKnownActorIds.Contains(actor.Actor.ActorID))
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continue;
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continue;
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var notificationPlayed = playedNotifications.Contains(actor.Trait.Info.Notification);
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// Notify the actor that he has been discovered
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foreach (var trait in actor.Actor.TraitsImplementing<INotifyDiscovered>())
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trait.OnDiscovered(actor.Actor, self.Owner, !notificationPlayed);
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var discoveredPlayer = actor.Actor.Owner;
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if (!discoveredPlayers.Contains(discoveredPlayer))
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{
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// Notify the actor's owner that he has been discovered
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foreach (var trait in discoveredPlayer.PlayerActor.TraitsImplementing<INotifyDiscovered>())
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trait.OnDiscovered(actor.Actor, self.Owner, false);
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discoveredPlayers.Add(discoveredPlayer);
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}
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// We have already played this type of notification
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// We have already played this type of notification
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if (playedNotifications.Contains(actor.Trait.Info.Notification))
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if (notificationPlayed)
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continue;
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continue;
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if (self.Owner == self.World.RenderPlayer)
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playedNotifications.Add(actor.Trait.Info.Notification);
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Announce(self, actor);
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announcedAny = true;
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}
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}
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if (announcedAny)
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if (announcedAny)
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@@ -101,18 +116,5 @@ namespace OpenRA.Mods.Common.Traits
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lastKnownActorIds = visibleActorIds;
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lastKnownActorIds = visibleActorIds;
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}
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}
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void Announce(Actor self, TraitPair<AnnounceOnSeen> announce)
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{
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// Audio notification
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", announce.Trait.Info.Notification, self.Owner.Country.Race);
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// Radar notificaion
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if (announce.Trait.Info.PingRadar && radarPings.Value != null)
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radarPings.Value.Add(() => true, announce.Actor.CenterPosition, Color.Red, 50);
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playedNotifications.Add(announce.Trait.Info.Notification);
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announcedAny = true;
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}
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}
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}
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}
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}
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@@ -8,6 +8,8 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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@@ -18,18 +20,35 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Should there be a radar ping on enemies' radar at the actor's location when they see him")]
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[Desc("Should there be a radar ping on enemies' radar at the actor's location when they see him")]
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public readonly bool PingRadar = false;
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public readonly bool PingRadar = false;
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public readonly string Notification = "EnemyUnitSighted";
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public readonly string Notification = null;
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public object Create(ActorInitializer init) { return new AnnounceOnSeen(this); }
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public object Create(ActorInitializer init) { return new AnnounceOnSeen(init.Self, this); }
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}
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}
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public class AnnounceOnSeen
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public class AnnounceOnSeen : INotifyDiscovered
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{
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{
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public readonly AnnounceOnSeenInfo Info;
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public readonly AnnounceOnSeenInfo Info;
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public AnnounceOnSeen(AnnounceOnSeenInfo info)
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readonly Lazy<RadarPings> radarPings;
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public AnnounceOnSeen(Actor self, AnnounceOnSeenInfo info)
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{
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{
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Info = info;
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Info = info;
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radarPings = Exts.Lazy(() => self.World.WorldActor.Trait<RadarPings>());
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}
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public void OnDiscovered(Actor self, Player discoverer, bool playNotification)
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{
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if (!playNotification || discoverer != self.World.RenderPlayer)
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return;
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// Audio notification
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if (discoverer != null && !string.IsNullOrEmpty(Info.Notification))
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Sound.PlayNotification(self.World.Map.Rules, discoverer, "Speech", Info.Notification, discoverer.Country.Race);
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// Radar notificaion
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if (Info.PingRadar && radarPings.Value != null)
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radarPings.Value.Add(() => true, self.CenterPosition, Color.Red, 50);
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}
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}
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}
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}
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}
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}
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