diff --git a/mods/cnc/vehicles.yaml b/mods/cnc/vehicles.yaml new file mode 100644 index 0000000000..39dccb7873 --- /dev/null +++ b/mods/cnc/vehicles.yaml @@ -0,0 +1,714 @@ +MCV: + Inherits: ^Vehicle + Valued: + Cost: 2000 + Tooltip: + Name: Mobile Construction Vehicle + Icon: mcvicnh + Description: Deploys into another Construction Yard.\n Unarmed + Buildable: + BuildPaletteOrder: 70 + Prerequisites: fix + Owner: gdi,nod + Selectable: + Priority: 3 + Mobile: + Speed: 6 + Health: + HP: 600 + Armor: + Type: Light + RevealsShroud: + Range: 4 + Transforms: + IntoActor: fact + Offset:-1,-1 + Facing: 108 + TransformSounds: constru2.aud, hvydoor1.aud + NoTransformSounds: deploy1.aud + RenderUnit: + MustBeDestroyed: + +HARV: + Inherits: ^Tank + Valued: + Cost: 1400 + Tooltip: + Name: Harvester + Icon: harvicnh + Description: Collects Tiberium for processing.\n Unarmed + Buildable: + BuildPaletteOrder: 10 + Prerequisites: proc + Owner: gdi,nod + Selectable: + Priority: 7 + Bounds: 44,44 + Harvester: + Resources: Tiberium + PipCount: 5 + PipColor: Green + Capacity: 28 + Mobile: + Speed: 6 + Health: + HP: 600 + Armor: + Type: Light + RevealsShroud: + Range: 4 + RenderUnit: + +APC: + Inherits: ^Tank + Valued: + Cost: 700 + Tooltip: + Name: Armored Personnel Carrier + Icon: apcicnh + Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft + Buildable: + BuildPaletteOrder: 30 + Prerequisites: pyle + Owner: gdi + Mobile: + ROT: 5 + Speed: 15 + Health: + HP: 200 + Armor: + Type: Heavy + RevealsShroud: + Range: 5 + AttackBase: + PrimaryWeapon: MachineGun + PrimaryOffset: 0,0,0,-4 + MuzzleFlash: yes + RenderUnit: + WithMuzzleFlash: + AutoTarget: + Cargo: + Types: Infantry + Passengers: 5 + UnloadFacing: 220 + +ARTY: + Inherits: ^Tank + Valued: + Cost: 600 + Tooltip: + Name: Artillery + Icon:artyicnh + Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft + Buildable: + BuildPaletteOrder: 40 + Prerequisites: hq + Owner: gdi + Mobile: + ROT: 2 + Speed: 6 + Health: + HP: 75 + Armor: + Type: Light + RevealsShroud: + Range: 6 + AttackBase: + PrimaryWeapon: Ballistic + RenderUnit: + Explodes: + AutoTarget: + +FTNK: + Inherits: ^Tank + Valued: + Cost: 800 + Tooltip: + Name: Flame Tank + Icon: ftnkicnh + Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft + Buildable: + BuildPaletteOrder: 50 + Prerequisites: hq + Owner: nod + Mobile: + ROT: 5 + Speed: 9 + Health: + HP: 300 + Armor: + Type: Heavy + RevealsShroud: + Range: 4 + AttackBase: + PrimaryWeapon: BigFlamer + PrimaryOffset: 2,-8,0,-2 + SecondaryWeapon: BigFlamer + SecondaryOffset: -2,-8,0,-2 + RenderUnit: + AutoTarget: + WithMuzzleFlash: + +BGGY: + Inherits: ^Vehicle + Valued: + Cost: 300 + Tooltip: + Name: Nod Buggy + Icon: bggyicnh + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Buildable: + BuildPaletteOrder: 20 + Prerequisites: afld + Owner: nod + Mobile: + ROT: 10 + Speed: 18 + Health: + HP: 140 + Armor: + Type: Light + RevealsShroud: + Range: 5 + Turreted: + ROT: 10 + AttackTurreted: + PrimaryWeapon: MachineGun + PrimaryOffset: 0,0,0,-2 + MuzzleFlash: yes + RenderUnitTurreted: + AutoTarget: + +BIKE: + Inherits: ^Vehicle + Valued: + Cost: 450 + Tooltip: + Name: Recon Bike + Icon: bikeicnh + Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry + Buildable: + BuildPaletteOrder: 30 + Prerequisites: afld + Owner: nod + Mobile: + ROT: 10 + Speed: 20 + Health: + HP: 160 + Armor: none + RevealsShroud: + Range: 7 + AttackBase: + PrimaryWeapon: Rockets + PrimaryOffset: 0,0,0,-2 + PrimaryLocalOffset: -4,0,25 + SecondaryWeapon: Rockets + SecondaryLocalOffset: 4,0,-25 + RenderUnit: + AutoTarget: + +JEEP: + Inherits: ^Vehicle + Valued: + Cost: 400 + Tooltip: + Name: Hum-Vee + Icon: jeepicnh + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Buildable: + BuildPaletteOrder: 20 + Prerequisites: weap + Owner: gdi + Mobile: + ROT: 10 + Speed: 15 + Health: + HP: 150 + Armor: + Type: Light + RevealsShroud: + Range: 7 + Turreted: + ROT: 10 + AttackTurreted: + PrimaryWeapon: MachineGun + PrimaryOffset: 0,0,0,-2 + MuzzleFlash: yes + RenderUnitTurreted: + AutoTarget: + +LTNK: + Inherits: ^Tank + Valued: + Cost: 600 + Tooltip: + Name: Light Tank + Icon: ltnkicnh + Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft + Buildable: + BuildPaletteOrder: 30 + Prerequisites: hq + Owner: nod + Mobile: + Speed: 9 + Health: + HP: 300 + Armor: + Type: Heavy + RevealsShroud: + Range: 4 + Turreted: + ROT: 5 + AttackTurreted: + PrimaryWeapon: 70mm + Recoil: 2 + RenderUnitTurreted: + AutoTarget: + LeavesHusk: + HuskActor: LTNK.Husk + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall + +MTNK: + Inherits: ^Tank + Valued: + Cost: 800 + Tooltip: + Name: Medium Tank + Icon: mtnkicnh + Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft + Buildable: + BuildPaletteOrder: 30 + Prerequisites: hq + Owner: gdi + Mobile: + Speed: 9 + Health: + HP: 400 + Armor: + Type: Heavy + RevealsShroud: + Range: 5 + Turreted: + ROT: 5 + AttackTurreted: + PrimaryWeapon: 120mm + Recoil: 3 + RenderUnitTurreted: + AutoTarget: + LeavesHusk: + HuskActor: MTNK.Husk + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall + Selectable: + Bounds: 34,34 + +HTNK: + Inherits: ^Tank + Valued: + Cost: 1500 + Tooltip: + Name: Mammoth Tank + Icon: htnkicnh + Description: Heavily armored GDI Tank.\n Strong vs Everything + Buildable: + BuildPaletteOrder: 60 + Prerequisites: eye + Owner: gdi + Mobile: + Crushes: wall, heavywall, crate + Speed: 3 + Health: + HP: 600 + Armor: + Type: Heavy + RevealsShroud: + Range: 6 + Turreted: + ROT: 2 + AttackTurreted: + PrimaryWeapon: 120mmDual + SecondaryWeapon: MissilePack + PrimaryLocalOffset: -5,0,0,5,0,0 + SecondaryLocalOffset: -9,2,25,9,2,-25 + Recoil: 4 + RenderUnitTurreted: + AutoTarget: + SelfHealing: + LeavesHusk: + HuskActor: HTNK.Husk + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall + Selectable: + Bounds: 40,38,0,-3 + +MSAM: + Inherits: ^Tank + Valued: + Cost: 800 + Tooltip: + Name: Rocket Launcher + Icon: msamicnh + Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft + Buildable: + BuildPaletteOrder: 50 + Prerequisites: hq + Owner: gdi + Mobile: + Speed: 6 + Health: + HP: 120 + Armor: + Type: Light + RevealsShroud: + Range: 6 + Turreted: + ROT: 5 + AttackTurreted: + PrimaryWeapon: 227mm + SecondaryWeapon: 227mm + PrimaryOffset: 0,5,0,-2 + PrimaryLocalOffset: -4,0,0 + SecondaryLocalOffset: 4,0,0 + Recoil: 0 + AlignIdleTurrets: true + RenderUnitTurretedAim: + AutoTarget: + LeavesHusk: + HuskActor: MSAM.Husk + +MLRS: + Inherits: ^Tank + Valued: + Cost: 750 + Tooltip: + Name: SSM Launcher + Icon: mlrsicnh + Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft + Buildable: + BuildPaletteOrder: 60 + Prerequisites: hq + Owner: nod + Mobile: + Speed: 6 + Health: + HP: 120 + Armor: + Type: Light + RevealsShroud: + Range: 10 + Turreted: + ROT: 5 + AttackTurreted: + PrimaryWeapon: HonestJohn + SecondaryWeapon: HonestJohn + PrimaryOffset: 0,3,0,-3 + PrimaryLocalOffset: -4,0,0 + SecondaryLocalOffset: 4,0,0 + Recoil: 0 + AlignIdleTurrets: true + RenderUnitTurretedAim: + AutoTarget: + LeavesHusk: + HuskActor: MLRS.Husk + +STNK: + Inherits: ^Vehicle + Valued: + Cost: 900 + Tooltip: + Name: Stealth Tank + Icon: stnkicnh + Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks + Buildable: + BuildPaletteOrder: 90 + Prerequisites: tmpl + Owner: nod + Mobile: + Speed: 15 + Health: + HP: 110 + Armor: + Type: Light + RevealsShroud: + Range: 4 + Cloak: + InitialDelay: 0 + CloakDelay: 2.0 + CloakSound: appear1.aud + UncloakSound: appear1.aud + AttackBase: + PrimaryWeapon: 227mm + RenderUnit: + AutoTarget: + +TRAN: + Inherits: ^Helicopter + Valued: + Cost: 1500 + Tooltip: + Name: Chinook Transport + Icon:tranicnh + Description: Fast Infantry Transport Helicopter.\n Unarmed + Buildable: + BuildPaletteOrder: 10 + Prerequisites: hpad + BuiltAt: hpad + Owner: gdi,nod + Helicopter: + LandWhenIdle: true + ROT: 5 + Speed: 15 + InitialFacing: 0 + Health: + HP: 90 + Armor: + Type: Light + RevealsShroud: + Range: 8 + RenderUnitRotor: + PrimaryOffset: 0,14,0,-4 + SecondaryOffset: 0,-14,0,-2 + WithShadow: + Cargo: + Types: Infantry + Passengers: 5 + +HELI: + Inherits: ^Helicopter + Valued: + Cost: 1200 + Tooltip: + Name: Apache Longbow + Icon: heliicnh + Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry + Buildable: + BuildPaletteOrder: 20 + Prerequisites: hpad, hq + BuiltAt: hpad + Owner: nod + Helicopter: + ROT: 4 + Speed: 20 + Health: + HP: 125 + Armor: + Type: Heavy + RevealsShroud: + Range: 8 + AttackHeli: + PrimaryWeapon: HighV + SecondaryWeapon: HighV + PrimaryOffset: -5,0,0,2 + SecondaryOffset: 5,0,0,2 + RenderUnitRotor: + PrimaryOffset: 0,0,0,-2 + WithShadow: + +ORCA: + Inherits: ^Helicopter + Valued: + Cost: 1200 + Tooltip: + Name: Orca + Icon: orcaicnh + Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry + Buildable: + BuildPaletteOrder: 20 + Prerequisites: hpad, hq + BuiltAt: hpad + Owner: gdi + Helicopter: + ROT: 4 + Speed: 20 + Health: + HP: 125 + Armor: + Type: Heavy + RevealsShroud: + Range: 8 + AttackHeli: + PrimaryWeapon: Rockets.Orca + SecondaryWeapon: Rockets.Orca + PrimaryOffset: -5,0,0,2 + SecondaryOffset: 5,0,0,2 + RenderUnit: + WithShadow: + +C17: + ParaDrop: + LZRange: 1 + Inherits: ^Plane + Tooltip: + Name: Supply Aircraft + Plane: + ROT: 5 + Speed: 25 + Health: + HP: 25 + Armor: + Type: Light + RenderUnit: + WithShadow: + Cargo: + Types: Infantry, Vehicle + Passengers: 10 + Invulnerable: + -Selectable: + -Targetable: + -GainsExperience: + +A10: + Inherits: ^Plane + Tooltip: + Name: A10 Bomber + Icon: a10icnh + Plane: + ROT: 4 + Speed: 25 + Health: + HP: 60 + Armor: + Type: Light + RenderUnit: + WithShadow: + LimitedAmmo: + Ammo: 10 + CarpetBomb: + Weapon: Napalm + Range: 3 + -Selectable: + -GainsExperience: + +BOAT: + Inherits: ^Ship + Valued: + Cost: 300 + Tooltip: + Name: Gunboat + Icon: boaticnh + Health: + HP: 700 + Armor: + Type: Heavy + Mobile: + InitialFacing:64 + ROT: 4 + Speed: 2 + OnRails: true + RevealsShroud: + Range: 7 + Turreted: + ROT: 7 + AttackTurreted: + PrimaryWeapon: BoatMissile + PrimaryOffset: 0,-15,0,-4 + PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0 + RenderGunboat: + AutoTarget: + AllowMovement: false + +LST: + Inherits: ^Ship + Valued: + Cost: 300 + Tooltip: + Name: Landing Craft + Mobile: + Crushes: crate + TerrainSpeeds: + Clear: 100% + Rough: 100% + Road: 100% + Tree: 100% + Water: 100% + Rock: 100% + Wall: 100% + Ore: 100% + Beach: 100% + River: 100% + InitialFacing:0 + ROT: 4 + Speed: 10 + Health: + HP: 400 + Armor: + Type: Light + RevealsShroud: + Range: 7 + RenderUnit: + BelowUnits: + RenderCargo: + -Selectable: + Cargo: + Types: Infantry, Vehicle + Passengers: 5 + +LTNK.Husk: + Inherits: ^Husk + Tooltip: + Name: Husk (Light Tank) + Icon: ltnkicnh + RenderUnit: + Image: ltnk + ThrowsParticle@turret: + Anim: turret + Spread: 3,3 + Speed: 6 + AnimKey: turret + +MTNK.Husk: + Inherits: ^Husk + Tooltip: + Name: Husk (Medium Tank) + Icon: mtnkicnh + RenderUnit: + Image: mtnk + ThrowsParticle@turret: + Anim: turret + Spread: 3,3 + Speed: 6 + AnimKey: turret + +HTNK.Husk: + Inherits: ^Husk + Tooltip: + Name: Husk (Mammoth Tank) + Icon: htnkicnh + RenderUnit: + Image: htnk + ThrowsParticle@turret: + Anim: turret + Spread: 3,3 + Speed: 6 + AnimKey: turret + +MSAM.Husk: + Inherits: ^Husk + Tooltip: + Name: Husk (Rocket Launcher) + Icon: msamicnh + RenderUnit: + Image: msam + ThrowsParticle@turret: + Anim: turret + Spread: 3,3 + Speed: 6 + AnimKey: turret + +MLRS.Husk: + Inherits: ^Husk + Tooltip: + Name: Husk (SSM Launcher) + Icon: mlrsicnh + RenderUnit: + Image: mlrs + ThrowsParticle@turret: + Anim: turret + Spread: 3,3 + Speed: 6 + AnimKey: turret \ No newline at end of file