Quick and esy way to get the hash of map files using OpenRA.Utility
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@@ -30,6 +30,7 @@ namespace OpenRA.Utility
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{ "--r8", Command.ConvertR8ToPng },
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{ "--transpose", Command.TransposeShp },
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{ "--docs", Command.ExtractTraitDocs },
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{ "--map-hash", Command.GetMapHash },
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};
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if (args.Length == 0) { PrintUsage(); return; }
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@@ -65,7 +66,8 @@ namespace OpenRA.Utility
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Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
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Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--infrantry] [--vehicle] [--projectile] [--building] [--wall] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow.");
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Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
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Console.WriteLine(" --docs MOD Generate trait documentation in MarkDown format.");
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Console.WriteLine(" --docs MOD Generate trait documentation in MarkDown format.");
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Console.WriteLine(" --map-hash MAPFILE Generate hash of specified oramap file.");
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}
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static string GetNamedArg(string[] args, string arg)
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