Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
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@@ -27,7 +27,7 @@ namespace OpenRA.FileSystem
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Name = filename;
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Priority = priority;
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s = GlobalFileSystem.Open(filename);
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s = Game.ModData.ModFiles.Open(filename);
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try
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{
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if (s.ReadASCII(4) != "BIGF")
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