Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.FileSystem
Name = filename;
Priority = priority;
s = GlobalFileSystem.Open(filename);
s = Game.ModData.ModFiles.Open(filename);
try
{
if (s.ReadASCII(4) != "BIGF")