Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.Graphics
@@ -110,7 +111,9 @@ namespace OpenRA.Graphics
sheet = cachedSheets[mi.Src];
else
{
sheet = new Sheet(SheetType.BGRA, mi.Src);
using (var stream = Game.ModData.ModFiles.Open(mi.Src))
sheet = new Sheet(SheetType.BGRA, stream);
cachedSheets.Add(mi.Src, sheet);
}