Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -13,7 +13,6 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
@@ -217,9 +216,9 @@ namespace OpenRA.Graphics
{
VxlReader vxl;
HvaReader hva;
using (var s = GlobalFileSystem.Open(files.First + ".vxl"))
using (var s = Game.ModData.ModFiles.Open(files.First + ".vxl"))
vxl = new VxlReader(s);
using (var s = GlobalFileSystem.Open(files.Second + ".hva"))
using (var s = Game.ModData.ModFiles.Open(files.Second + ".hva"))
hva = new HvaReader(s, files.Second + ".hva");
return new Voxel(this, vxl, hva);
}