Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
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@@ -95,6 +95,7 @@
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<Compile Include="Actor.cs" />
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<Compile Include="CacheStorage.cs" />
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<Compile Include="FileSystem\IdxEntry.cs" />
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<Compile Include="FileSystem\IFolder.cs" />
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<Compile Include="LogProxy.cs" />
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<Compile Include="FileFormats\IdxReader.cs" />
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<Compile Include="FileSystem\BagFile.cs" />
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@@ -321,7 +322,7 @@
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<Compile Include="Settings.cs" />
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<Compile Include="Graphics\PlayerColorRemap.cs" />
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<Compile Include="Graphics\Palette.cs" />
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<Compile Include="FileSystem\GlobalFileSystem.cs" />
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<Compile Include="FileSystem\FileSystem.cs" />
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<Compile Include="FileFormats\ReplayMetadata.cs" />
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</ItemGroup>
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<ItemGroup>
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