Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -95,6 +95,7 @@
<Compile Include="Actor.cs" />
<Compile Include="CacheStorage.cs" />
<Compile Include="FileSystem\IdxEntry.cs" />
<Compile Include="FileSystem\IFolder.cs" />
<Compile Include="LogProxy.cs" />
<Compile Include="FileFormats\IdxReader.cs" />
<Compile Include="FileSystem\BagFile.cs" />
@@ -321,7 +322,7 @@
<Compile Include="Settings.cs" />
<Compile Include="Graphics\PlayerColorRemap.cs" />
<Compile Include="Graphics\Palette.cs" />
<Compile Include="FileSystem\GlobalFileSystem.cs" />
<Compile Include="FileSystem\FileSystem.cs" />
<Compile Include="FileFormats\ReplayMetadata.cs" />
</ItemGroup>
<ItemGroup>