Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using OpenRA.Graphics;
using OpenRA.Mods.Common.LoadScreens;
using OpenRA.Widgets;
@@ -41,7 +42,9 @@ namespace OpenRA.Mods.Cnc
r = Game.Renderer;
if (r == null) return;
sheet = new Sheet(SheetType.BGRA, Platform.ResolvePath(loadInfo["Image"]));
using (var stream = File.OpenRead(Platform.ResolvePath(loadInfo["Image"])))
sheet = new Sheet(SheetType.BGRA, stream);
var res = r.Resolution;
bounds = new Rectangle(0, 0, res.Width, res.Height);